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Save manual visability masks as vectors rather than rastors

Hi, first-time poster on this particular forum. I just finished masking a map with lots of curves and contours, and it leaves a lot of ugly pixellation behind. It would look a ton better if you could save the manual masks as vectors, which would allow for more precise rendering and significantly reduce the server-side file size. You'd need some kind of combination algorithm so that the vectors applied could be saved as a single object, but that shouldn't be too difficult. And of course, in addition, it would allow for circular masking, which is a feature currently missing.
1752539343
Gold
Forum Champion
That is interesting. I gather this must be about the Hide/Reveal Mask tool in Roll20 (formerly called Fog of War) ?  What would be the user interface for the GM to draw/carve the vectors? Are you envisioning a bezier curves tool? 
Gold said: That is interesting. I gather this must be about the Hide/Reveal Mask tool in Roll20 (formerly called Fog of War) ?  What would be the user interface for the GM to draw/carve the vectors? Are you envisioning a bezier curves tool?  Sorry I don't check the forums often, but yeah, that's what I'm picturing, something that can make curved (or even angled) lines without a *TON* of pixellation.
1755238946
Roll20 Dev Team
Pro
Marketplace Creator
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