
Hi, first-time poster on this particular forum. I just finished masking a map with lots of curves and contours, and it leaves a lot of ugly pixellation behind. It would look a ton better if you could save the manual masks as vectors, which would allow for more precise rendering and significantly reduce the server-side file size. You'd need some kind of combination algorithm so that the vectors applied could be saved as a single object, but that shouldn't be too difficult. And of course, in addition, it would allow for circular masking, which is a feature currently missing.