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Map Visible but Tokens on the Map only revealed by Player Light

Hi, so like the title says, hoping there is a way that the whole map is revealed when I drop the players on the page. But I have a lot of NPC tokens that I want hidden from them and only to be revealed when the PCs token light source illuminates them. Hope that makes sense. Thanks in advance.
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Edited 1752684106
Turn on dynamic lighting, then put a second copy of the map on the foreground layer and set it to act "As Darkness" with conditional fade set to 100%. Now, as your players move around the map, instead of the areas that players can't yet see appearing as black, it will instead show the map that is on the foreground layer. Currently If you have dynamic light barriers set up, the players may see lines that show the limits of their line of site when looking through past the edges of dynamic lighting barriers, like looking through door and windows or past trees and rocks. Edit: A way to do what you intend without using the foreground layer is to keep all the NPC tokens on the GM layer until a player character token gets in range. This takes a lot more work on your (the GM's) part: You'll need to both actively pay attention to how far the player token can see and track your player's tokens as they move, which means that they will need to move their tokens using keyboard arrow keys or using their mouse but only one grid square at a time in order for you to see the route that the token takes.
Going to give that first option a try Rick, appreciate your response. My only issue is the map I have is a bit large and doubling it up might make things lag but worth a shot.
So this works great but for one thing... there is a black circle around the token where the edge of their vision ends. The circle is more pronounced when dim light is set. Any idea of how I could get rid of that?
Unfortunately I don't know how to get rid of that. It's the same effect as when the player token looks past the edges of a dynamic light barrier as I described above. You could try posting your question in this thread in which both members and Rol20  staff are discussing the foreground layer. John G. said: So this works great but for one thing... there is a black circle around the token where the edge of their vision ends. The circle is more pronounced when dim light is set. Any idea of how I could get rid of that?
Even with it, your solution works the way I need it... thanks again Rick.