keithcurtis said: I'd like to see "wondrous item" added as a category. Some campaigns feature "magic shops", or in my case, a traveling magic broker. Adding a few more sub-types wouldn't hurt either (wands, staves, rings, etc) Maybe a checklist rather than a drop down, for better granularity? It might be worth a deep dive into the variety of tags that items in the compendium employs. I agree with Keith about sorting by item type. I have a homebrew D&D magic item price table I've been using that sorts items by rarity and item type to determine the base price. I would love to be able to do this with the new shop feature as a default for all my shops, then make adjustments like markups and availability. Another feature that might be fun to add would be the merchant's money, which they can spend on player character items sold to the shop from the PCs. This may be shooting for the stars, but I would love to have a fully functional trading screen where you can barter with items in your own inventory. A lot of shopping sessions I run involve a bit of haggling. I offer bulk-item discounts, group-buying discounts, and item-for-item trading. I would also like to be able to just send an item from the shop directly into a character's inventory. For reference: Here's my magic item price table, designed for the 2024 DMG prices. Type and Rarity Common 50-100 gp Uncommon 100-400 gp Rare 400-4,000 gp Very Rare 4,000-40k gp Legendary 40k-200k gp Wondrous 100 gp 400 gp 4,000 gp 40,000 gp 200,000 gp Ring 95 gp 350 gp 3,500 gp 35,000 gp 180,000 gp Staff 90 gp 300 gp 3,000 gp 30,000 gp 160,000 gp Rod 85 gp 250 gp 2,500 gp 25,000 gp 140,000 gp Wand 80 gp 200 gp 2,000 gp 20,000 gp 120,000 gp *Armor 75 gp 150 gp 1,500 gp 15,000 gp 100,000 gp *Weapon 70 gp 125 gp 1,000 gp 10,000 gp 80,000 gp Potion 50 gp 100 gp 400 gp 4,000 gp 40,000 gp *Add the equipment price for the item. Spell scrolls cost 50 gp for cantrips and 100 gp per spell level.