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Turnmarker bugged?

I've been using Turnmarker1 for a few years now but when I started a combat in my game tonight, it started adding hundreds of the spinning spheres and lagged out my game such that I had to roll it back to be able to access it.  I tested it in another game and same thing.  I deleted Turnmarker1 and re-installed and it still bugs.  Did something change today with that or perhaps Group Initiative? Appreciate any help I can get.
Here is another thread reporting the same issue:&nbsp;<a href="https://app.roll20.net/forum/post/12448384/turn-marker-api-causing-over-10-000-entries-on-the-turn-tracker-with-group-initiative" rel="nofollow">https://app.roll20.net/forum/post/12448384/turn-marker-api-causing-over-10-000-entries-on-the-turn-tracker-with-group-initiative</a>
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Edited 1753815225
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Currently, I would recommend filing a&nbsp; Help Center Request , and temporarily&nbsp; disabling Group Initiative if using the 2024 sheet. Gen Con is this weekend, and there might only be a skeleton crew that can handle this. But definitely file that ticket, so they can see the scale and get data points. None of the scripts that seem to be involved have been touched in recent time. This is likely a sheet issue.
CombatMaster that uses turn markers also was having this problem as well.
Just posted about this in Victor's new Combat Master thread. I'll just add here that it was working fine on Thursday, and is effecting both Jumpgate and Legacy.
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Edited 1753817601
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Is Group Init still in the mix with Combat Master? I don't use the latter. I.e. when using Combat Master, are you still using Group Initiative to roll initiative?
keithcurtis said: Is Group Init still in the mix with Combat Master? I don't use the latter. I.e. when using Combat Master, are you still using Group Initiative to roll initiative? I use it to roll for NPCs but my players manually roll themselves. I never used Group Initiative by itself, I've always used CM and it's predecessor.
Howdy howdy! The team is looking into an issue related to this! I'll keep this thread updated as we learn more&nbsp;
Thank you for the update
Thanks Katie! Keith, in my games I stopped using Group Init, though it would certainly be handy to have when adding multiple additional creatures in later rounds, I've noted more than a few times. But when initiative is rolled I just select all tokens and hit start on Combat Master, PCs and NPCs included.