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Light Barrier levels

Score + 16
Hi would it be possible to look at layers/levels for light barriers. A quick example. The players are in a small wooden fort surrounded by wooden walls. They can't see past the walls while on the ground (there is a light barrier in place). However say there is a watch tower in the centre of the fort, ideally tokens in this watch tower should be able to see over the walls/light barrier on the ground/lower level. At the moment there is no way for the tokens to be able to see through any of the current light barriers, unless you make the walls one way, however all this would mean all tokens (including on the ground/lower level) can see through the walls. this would be a really good addition to light barriers if possible and would make the use of terrain/elevation easy and relevant for players. Thank you.
I upvoted this! What I currently do when this situation arises is copy/paste a duplicate of the PC token on the other side of the barrier (shrinking it so that it looks different). That way the player can "see" through both tokens' senses. Depending on how the vision barriers are placed on the map, it sometimes requires more than one copy. I also use this same method for spells like "Arcane Eye" or "Scrying".
Thanks that's a good idea for a work around! I'll defiantly use that with light barriers as they are.
different lighting barrier heights is a great shout, could lead for much more tactical play - maybe my halfling rogue is hidden by a small wall but their Orc companion is just asking for a crossbow bolt form the guard's tower!
This is sorely needed when using dynamic lighting!