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Multi-sided Token with Different Vision Settings for Each Side

Hello, I am hoping to find a way to clear some clutter from my game. Rather than use a light token and have to move it around with the character, I would like to be able to change a character's vision or the light they cast by using a multi-sided token. Is this possible? I know the DM can change the light/vision settings, but I'd like the players to be able to do it themselves. Thanks in advance!
The sides of a multi-sided token are not linked to any light or vision settings.  It could be possible for a script to monitor a token's side and adjust light or vision settings accordingly, but I'm not aware of any scripts that do that. I'm not sure if Scriptcards can do that. However you could use Tokenmod to adjust both the token side and light/vision settings at the same time. Something like this, and you'd just need separate commands for each token side & light/vision combination, or you could combine them into a query or chat menu. !token-mod --set currentside|1 bright_light_distance|20 low_light_distance|20 emits_bright_light|yes emits_low_light|yes has_bright_light_vision|on
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I don't think that this can be done with a multi-sided token, but since you have a Pro account, you have access to MODs (API scripts) that will let you (or your players) control a token's vision settings. I uses the TokenMod script to create macros that my players can use to change their vision and light sources, then add those macros as token actions to their character sheets. For instance, two of my players have characters that have "Goggles of Night" which grant then night vision. Using TokenMod commands and a TokenMod option that allows my players to use TokenMod commands, I created these macros and added them as token action to their character sheets. Now when those players select their character token, buttons to launch these macro appear at the top of their screen.  You can also create macros that allow them to make their character token emit torch light or lantern light. If you'd rather not allow the players to control these macros, you can set them up under the collections tab  and check the box to make them token actions but do not allow player access to them; that way they will only appear when you select their character token "Goggle-of-Night-ON"  macro: token-mod {{   --set     bright_vision|on     night_vision|on     night_vision_distance|60     night_vision_effect|nocturnal     night_vision_tint|d9d9d9 }} "Goggle-of-Night-OFF" macro: !token-mod {{   --set     bright_vision|on     night_vision|off }}
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Gold
Forum Champion
Besides token-mod like Jarren recommended, there is also the API Mod script called: D&D 5E WildShape  and,  WildShape Resizer These are designed for that, I believe. D&D 5E WildShape has the ability to change the token's vision and light, upon changing the Token image.