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Environmental Special Effects

The FX you have for breath and magics is fun - my players love them.  I would love to see weather or magic environmental effects for the whole map or screen.  Let me have it snowing or raining on my screen...  Maybe a nice light fog or some dark poisonous mist...  Just a thought!  Love your program guys - keep up the amazing work!!!
Can you not do this using the foreground layer? I've recently used it for a moving fog and a blizzard and it seems to do what you're asking for
1756390916
Gold
Forum Champion
Norman said: Can you not do this using the foreground layer? I've recently used it for a moving fog and a blizzard and it seems to do what you're asking for You can do this now with Animations, like mp4, GIF, webm formats.&nbsp; And, the Roll20 Marketplace has a lot of those: <a href="https://marketplace.roll20.net/browse/search?category=Art:Weather" rel="nofollow">https://marketplace.roll20.net/browse/search?category=Art:Weather</a> But, the OP seems to be asking about using FX (particle effects) to do it, instead of GIF's.&nbsp; FX (effects):&nbsp; <a href="https://help.roll20.net/hc/en-us/articles/360037258714-Effects-FX-Tool" rel="nofollow">https://help.roll20.net/hc/en-us/articles/360037258714-Effects-FX-Tool</a>
1756462448
Pat
Pro
API Scripter
There is an old Mod/API that allowed you to spawn special effects including custom ones at regular intervals. I used it previously for creating ongoing fire effects (glow type fire effects) and spontaneous bubbles for underwater effects. The problems associated with using them for very large special effects (massive fog/darkness/etc) is that the special effects are not subject to darkness, triggers, etc. The advantage of the foreground layer is that it can support those animations or overlays as elements that can support fade or over or under darkness or *as* darkness.&nbsp; The persistent effect if you want ongoing effects, maybe supporting an *emitter* object that could provide a triggerable or re-triggerable special effect if that's what you wanted. You could then populate recurring special effects within the environment. This wouldn't support fully random regions (like the mod does)&nbsp; The mod:&nbsp;<a href="https://gmhub.roll20.net/resources/page-fx/" rel="nofollow">https://gmhub.roll20.net/resources/page-fx/</a>
I haven't played with the foreground layer yet - but I will now.&nbsp; LOL&nbsp; And I will see if I can dig up that old script and see what it looks like.&nbsp; It would be fun to have an animated snowstorm while the players battle a white dragon on a glacier somewhere...
1758867797
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .