Hello! My name is Justin. I am 34 and have been playing D&D for over 10 years, first introduced through Critical Role . I have finished six long-term games on Roll20 and Foundry, including one that reached level 30 using the Epic PHB from DMsGuild, and four others that reached level 20. I have also played
as a PC, but I truly enjoy DMing the most, creating a balanced mix of
storytelling, roleplay, and combat.
Experienced DM
I’m patient, know the Roll20
interface well, and enjoy helping others learn. I love bringing new
players into the game and creating stories that last. Across my four
long-term groups that have run for six years (aside from holidays), I’ve
missed only a handful of sessions. I’m almost always available on
Discord for lore discussions, rules help, story ideas, or just to talk
D&D.
What to Expect from the Campaign
A fully homebrewed world designed to reach level 20
Inspired by mythology, religions, and high fantasy
A balanced mix of exploration, roleplay, and combat
variant and homebrew rules.
At level 5, every character begins
with a unique magic item we craft together, which evolves every 5 levels
if certain hidden criteria are met
Sessions average around 3 hours
Campaign duration determined by player progress
Campaign Backdrop
Four hundred years ago, the
immortal king Aina ruled all from his throne in Silverwater. Truly
immortal, untouched by magic or time, he watched empires rise and fall,
armies conquer and vanish. Yet immortality became his prison. Desiring
only an end to endless existence, he abandoned his crown and vanished
into myth, leaving the world to its own devices.
In his absence, chaos has grown
like wildfire. The Kingdom of Silverwater, once a beacon of order, now
teeters on the brink of collapse. To the south, a coalition of Dragons,
Kobolds, Lizardfolk, and Dragonborn wages a relentless war, seizing
land, treasure, and influence with ruthless precision.
Whispers always tell of Aina’s
return, or of those who would claim his throne in his stead. Some say he
watches unseen, testing and judging, ready to intervene in ways no one
can comprehend. Others seek fragments of his power—relics from the era
of his reign, scattered and dangerous.
The year is 400 AAA (After Aina’s
Abdication). Silverwater struggles to hold its borders. Spies wander the
streets, and alliances form and break as quickly as they are made.
Bizarre creatures from Aina’s age stalk the land, and old prophecies
stir once more.
Our story begins in the southern borderlands of Silverwater , in the small hamlet of Melio ,
a town caught between invading armies and desperate soldiers.
Mercenaries, adventurers, and spies are dispatched to uncover enemy
plots, recover lost relics, and protect the people. The throne of
Silverwater remains empty, but not for long.
Payment Policy
$20 per person, per session (3 hours or longer)
Payments made via PayPal
Continued play requires consistent payment
No refunds
This
game requires payment to the Game Master at a rate of $20 per session
via PayPal. Roll20 is not responsible for any payment transactions and
cannot enforce private arrangements. <a href="https://app.roll20.net/campaigns/details/20424316/relics-of-the-vanished-king" rel="nofollow">https://app.roll20.net/campaigns/details/20424316/relics-of-the-vanished-king</a>
If you are interested, message me here I can answer in more detail on Discord.