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Group Check and Apply Damage scripts not working

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Edited 1762386114
DMFaenor
Pro
Marketplace Creator
Compendium Curator
Over a year ago these scripts stopped working. I have searched around adn found no replacements or workarounds. I am not a script kid so I don't know how to fix it.  Error Message: TypeError: attrValue.match is not a function TypeError: attrValue.match is not a function at apiscript.js:1655:29 at String.replace (<anonymous>) at processFormula (apiscript.js:1649:27) at processTokenRollData (apiscript.js:1681:46) at apiscript.js:1936:24 at Array.map (<anonymous>) at handleRolls (apiscript.js:1935:45) at handleInput (apiscript.js:1975:63) at /home/node/d20-api-server/pubsub.js:63:16 at Object.publish (/home/node/d20-api-server/pubsub.js:68:8)  Scripts Enabled:  Aura/Tint  HealthColors  GroupCheck  GroupInitiative  TokenMod  turntracker  libTokenMarkers  apply damage  HTML Builder   Character sheet: D&D 5E 2014 by Roll20  Game Type: 2014 (not jumpgate)  Wondering if anyone else has found replacements, fixes, or anything to help keep mass combats fast-paced. Any help would be very much appreciated!
What version of Roll20 are you using? Legacy or Jumpgate? What system/sheet are you using? 5e OGL, 5e 2024 or something else? I know those API don't currently work with the 5e 2024 sheet.
The big issue is that they were working with the Beacon sheet (2024) up until a week or so ago.  This has been reported numerous times and there has not been any concrete action or response about addressing this issue.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Oginme said: The big issue is that they were working with the Beacon sheet (2024) up until a week or so ago.  This has been reported numerous times and there has not been any concrete action or response about addressing this issue. One more data point: There have been problems getting them to work in new games. Games created a while back are continuing to function. :/
keithcurtis said: Oginme said: The big issue is that they were working with the Beacon sheet (2024) up until a week or so ago.  This has been reported numerous times and there has not been any concrete action or response about addressing this issue. One more data point: There have been problems getting them to work in new games. Games created a while back are continuing to function. :/ That is still not correct.
I posted about this in a separate thread a few days ago. I've been using Groupcheck and the Apply Damage script in an existing game since January of 2023. It was working fine three weeks ago (the last time we played in this game) but not this past Sunday (11/2/25). When I went into the game the next day to diagnose the problem, I found that it did work if I reverted to the Default sandbox. I switched back and forth between the Default and Experimental sandbox twice to make sure that the behavior was consistent.
keithcurtis said: Oginme said: The big issue is that they were working with the Beacon sheet (2024) up until a week or so ago.  This has been reported numerous times and there has not been any concrete action or response about addressing this issue. One more data point: There have been problems getting them to work in new games. Games created a while back are continuing to function. :/ That is a negative.  My games created long ago were working fine until last week.  Now they are no longer working when in the experimental sandbox.  Unfortunately, to use mods with the Beacon (2024) sheet, I need to be in the experimental sandbox.
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DMFaenor
Pro
Marketplace Creator
Compendium Curator
Using roll20 classic (not jumpgate) All the games are old, have been running them for a few years
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
My apologies for misreporting the state of these scripts. This was the case with my test games last time I checked. I obviously am out of date on this.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Just ran a quick test. Here is what I am seeing under these conditions: Long-established Dual Sheet game, Jumpgate Default API 2014 - works 2024 - partially works—does not include bonuses Experimental API 2014 - Does not work 2024 - Does not work Long-established 2014 Sheet game, Classic VTT Default API 2014 - works Experimental API 2014 - works Any more data points or contradictions to the above would help to formulate a report (I know this has been reported, but I'd like to add my own voice).
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DMFaenor
Pro
Marketplace Creator
Compendium Curator
According to your findings the scripts should be qorking for me...but they just aren't. Maybe I delete and reload my scripts?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
DMFaenor said: According to your findings the scripts should be qorking for me...but they just aren't. Maybe I delete and reload my scripts? I doubt that will affect anything. Have you filed a  Help Center Request ? Although created originally by the community, these scripts we revamped as part of a Roll20 initiative. Perhaps they can contact the people contracted to update them (unless they were done in-house). I'd be sure to direct their attention to this thread.