First, let me just say: this is awesome! I have so many uses for this, my head spins.. Now let me nit-pick: - I second Tom's request for a pin layer. It's too easy to select a pin by accident (and they're selectable regardless of the layer you're on now) - And Mike E's suggestion for resizing. Right now it nearly fills a square, obscuring everything else there, including a token placed in the square, being able to have smaller ones would be helpful in that circumstance. - The pin has one shape, a teardrop with a dot in it. I'd really like that to be customizable somehow. Not that the teardrop is bad, but I can see using different shapes (eg, circles, rectangles, triangles, hexagons etc) for different kinds of notes. - It would be good if you could have an option to number pins (eg, to tie them to room keys that use numbers); that should support "numbers" like "A" or "1.A" as well as just digits (ie, a simple text field in the edit box that appears inside the pin shape itself, visible without being selected). I could do that by simply giving the headers a number and using it as the nameplante (eg., "13. Temple of Doom") but I'd rather leave off the nameplace in some cases and just make use of the pin (much the same as putting a number token on the map layer). - Please add a "see/don't see" permission pulldown to the nameplate, so I can hide it from the players while showing them the pin itself and its text (e.g, they could see the pin number "13" and the description (first paragraph): "a large room containing the statue of a demon", but not the header text "Temple of Doom"). - I see the text is limited to ~250+ characters (I'm guessing 255 and a newline), could there be a way to make it longer with a scrollbar? My first test got about 80% of the paragraph following the header I used. I also see it stops at the first newline. It would be nice if there was an option to stop at the next header, so I could optionally have a long text (the inscription on the wall) or limit it to just the first paragraph. - When you link a header to the pin, a couple of icons get added to the handout next to the header. Could you add a switch to turn that off? I use the markdown.js API script to create my handouts and the icons don't really fit the style I'm going for (plus, I don't necessarily want to telegraph to the players that "this header was important enought to be a pin somewhere" if they get to read the handout first). I had been going to suggest some way to visually distinguish visible from hidden pins, but I see you did that with the dashed/solid outline, nice!