Very important point, yes! Novercalis said: So Transmogfy doesn't copy over pin. Wish it did. Should at the least, allow it if the handout is in the other game Edit: So thinking more on it, the current version of pin now "kinda sucks" (don't get me wrong, it is amazing) but for the purpose of this post and use case, it's still a bummer. So I like to create multiple games as DM Only. These are modules and chapters of larger stories. Example: Dragons of Stormwreck Isle > Vecna: Nest of the Eldritch Eye > Lost Mine of Phandelver > Dragons of Icespire Peak each is it's own chapter/arc in my official table. So I let to set each story seperate, in a clean state and then create my official game table for my players and simply transmog everything I need over. It keeps things organized and all that jazz. So if I was to prep all my maps with pins, it becomes useless, as it all disappears. So this becomes a feature that I can't utilize. I'd have to once again pin stuff and the whole purpose of creating those previous games is to set it once and forget it. So I still have to rely on my own tokens and use Supernotes and GM info to store info for my players. -------------- Thus, as cool as it is, it links to the handouts and you can create this pins from handout, I wish we can just create the pins w/o the requirement of the handouts. Or make it optional, where you can link a pin to a handout/section. [[Handout Name: Section2]] [[Handout Name: Section 3]].