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Map Pins are here in Early Access beta for Pro and Elite subscribers!!

1763061117

Edited 1763061322
Gold
Forum Champion
I like the concept overall. My main feedback is: Let us use any Token-art for Map pins (and also Doors/Windows/Curtains) instead of a generic Roll20 icon for them. Make a setting for what the Map Pin Icon art is, that can be configured for each Map Pin.&nbsp; I'd like to be able to use Map Pin art from the Roll20 Marketplace (or custom uploads) for this feature. These ones, <a href="https://marketplace.roll20.net/browse/search?keywords=pins" rel="nofollow">https://marketplace.roll20.net/browse/search?keywords=pins</a> This will help with immersion, customizability, system agnostic, fitting different settings and genres (horror, space, fantasy, western, etc). For example a space theme map pin might be a planet, a Western themed map-pin might be a wooden sign-post. It will also honor the Marketplace artist creators, and increase sales. It will also help to implement Map Pins Roll20 feature on pre-existing maps and Modules that are already outfitted with graphical map-pins and don't want to cover them up with the generic Map Pin icon.&nbsp;
Fran said: Now - I want to see your pins!!&nbsp; Ok.&nbsp; This is just a test, but the idea is that I'd have a hidden pin on the desk.&nbsp; If someone picks up the book (mentioned in the room description or similar), then I'd show the pin, if they tell me they're reading it, they get the full handout. It makes for a nice mid-point between "you see a book" and "I read the book", and I'll probably try it on an upcoming game.
Very nice feature. But if the function to jump to map pins is restricted to the GM and not available to the players, that’s a huge drawback. Players should be able to do that too — it opens up so many new possibilities.
Love. I reach out over time and space to pick up the book i see on the desk... In terms of feedback for what type of customization ya'll are looking for for the pin itself - we've got size, shape, color, and icon, as well as 'image,' for the ultimate customization experience. We hear you loud and clear!&nbsp;
Fran said: Ya'll have some incredible points in here &lt;3&nbsp; I've got this all noted for the team, we have lots to talk about and we are super excited to keep improving.&nbsp; Now - I want to see your pins!!&nbsp; This is the base that my superheroes use in a game I run. I just redid it from a boring architectural map style version that was all white with lines to represent walls. They don't really know where things are yet. The new map I designed in coordination with the map pins and their descriptions really makes the map amazing. So super grateful for this new feature. (And really hope that locking pins becomes a possibility!)
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Edited 1763074912
I have just tried this with the handout for Yester Hill, CoS.&nbsp; It gives me the whole handout even though I drag a pin from a sub header (Y4 in this example) - I would prefer to just have the relevant section open up,&nbsp; I can see the whole handout by doing what I have been doing for years, so this isn't bringing much, unless I am misfiring when setting it up, but I don't think so because it jumps to Y4. I have the default setting of opening windows in a popout, this means I don't get the pins next to headers and have to turn that function off to set up, then turn it back on. Not the end of the world, but inconvenient. I get that I have to lift any text from GM notes into the player section, because, well, GM section, but it appears I also have to share the handout with all players in order to avoid the "your GM has not granted access" message when clicking the text in the pin as a player.&nbsp; This presents problems because so many handouts include a map of the area, which I'd rather not have to edit out.&nbsp; I can disable the image on the pin, but they still get it in Journal.&nbsp; If sharing the handout is a requirement, can this be done from the pin interface for ease of use please? It's been a long week, have I just completely made a hash of this, since the general feel seems to be "Yayyy, this works a treat" ? BTW, I do like this feature, just in case that comes across all grumpy, and it may well be that this comes down to the way handouts were set out in older games compared to how we will structure handouts going forward, but thought I'd chuck my two penneth in
1763075469
Lithl
Pro
Sheet Author
API Scripter
I've just started playing around with the pins, and I'm loving &nbsp;them as a replacement for room keys on the GM layer which you then have to scroll around a handout (or flip through a physical book) to find the room description. I've had maps laid out something like A2 next to A30, which can be a big pain depending on which way the players go! My one customization request is to allow us to change the icon, especially when it comes to pins that are visible to players. Different kinds of points of interest on a hex crawl, icons representing different kinds of establishments on a town map, heck make a treasure chest "pin" for the players to interact with! I've previously used tooltips to similar effect:
Hiya.&nbsp; Another piece for feedback from me.&nbsp; When selecting a custom tooltip, it would still be useful to have the handout image visible.&nbsp; Is there a reason why it has been removed as an option for custom tooltips?&nbsp;&nbsp;
One other piece of player feedback from my group:&nbsp; Where a map pin is placed near the top of a map image, is it possible to have the tooltip populate within the the map boundaries rather than outside in the blank space outside of the map?
1763110207

Edited 1763126109
Lithl
Pro
Sheet Author
API Scripter
I can confirm via testing that this bug is caused by newlines (not &lt;br&gt;) in the HTML of the handout. Newlines in the HTML get rendered (correctly) as spaces when displayed, but the map pin is terminating the preview instead. Removing the newlines fixes the problem, but it was a surprise to see. Edit: I have also discovered that pins are unable to link to a header with &amp; in the header text.
I am obsessed with the detail of this map. Kudos. It makes me want to get in there and start interacting with all the Stuff i see. I love stuff.&nbsp; If anyone wants to help me out and double down on the 'locking' request, send me a giphy in zendesk of you accidentally clicking/ selecting pins when trying to do something else so that i can see it. I want to see your cursor and what layer you are on, etc. Pretty please?&nbsp; Tom said: Fran said: Ya'll have some incredible points in here &lt;3&nbsp; I've got this all noted for the team, we have lots to talk about and we are super excited to keep improving.&nbsp; Now - I want to see your pins!!&nbsp; This is the base that my superheroes use in a game I run. I just redid it from a boring architectural map style version that was all white with lines to represent walls. They don't really know where things are yet. The new map I designed in coordination with the map pins and their descriptions really makes the map amazing. So super grateful for this new feature. (And really hope that locking pins becomes a possibility!)
Simon, can you show a screengrab of what your pin (Yester Hill) looks like and explain what you would prefer?&nbsp; Turning the popout setting on and off is annoying, ill talk to the devs and see if there is something we can do. For your sharing comment, i wonder, are you finding that alert message annoying? As for sharing it from the pin, will note that down for the team. It has been a long week and i enjoy your not-grumpy two penneth, simon, thank you. Simon G. said: I have just tried this with the handout for Yester Hill, CoS.&nbsp; It gives me the whole handout even though I drag a pin from a sub header (Y4 in this example) - I would prefer to just have the relevant section open up,&nbsp; I can see the whole handout by doing what I have been doing for years, so this isn't bringing much, unless I am misfiring when setting it up, but I don't think so because it jumps to Y4. I have the default setting of opening windows in a popout, this means I don't get the pins next to headers and have to turn that function off to set up, then turn it back on. Not the end of the world, but inconvenient. I get that I have to lift any text from GM notes into the player section, because, well, GM section, but it appears I also have to share the handout with all players in order to avoid the "your GM has not granted access" message when clicking the text in the pin as a player.&nbsp; This presents problems because so many handouts include a map of the area, which I'd rather not have to edit out.&nbsp; I can disable the image on the pin, but they still get it in Journal.&nbsp; If sharing the handout is a requirement, can this be done from the pin interface for ease of use please? It's been a long week, have I just completely made a hash of this, since the general feel seems to be "Yayyy, this works a treat" ? BTW, I do like this feature, just in case that comes across all grumpy, and it may well be that this comes down to the way handouts were set out in older games compared to how we will structure handouts going forward, but thought I'd chuck my two penneth in
I hate spamming the thread with all my responses at once, but i want to respond to Mike and Lithl, too!&nbsp; For our beta release, we focused on the pin&lt;&gt;handout experience, but we absolutely have plans to bring the custom pin experience up to par.&nbsp; Lithl - Sarah saw your comment and is already working on squashing those issues.&nbsp;
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Edited 1763148045
This is cool. Now if only Transmogrifier allowed copying of folders could be a thing so can easily move these new map pins and handouts from game to game easily. :)
Having trouble repro'ing, can you send us your game and handout in zendesk ?&nbsp; Lithl said: I can confirm via testing that this bug is caused by newlines (not &lt;br&gt;) in the HTML of the handout. Newlines in the HTML get rendered (correctly) as spaces when displayed, but the map pin is terminating the preview instead. Removing the newlines fixes the problem, but it was a surprise to see. Edit: I have also discovered that pins are unable to link to a header with &amp; in the header text.
Loving these pins, I will definitely use them.&nbsp; Too mimic some of the others, I would love to have different icons, especially&nbsp; for a world map, to identify different types of places (towns, dungeons, etc).&nbsp; Similar to what you see in Skyrim or Octopath as a example.&nbsp; Being able to see what "type" of pin it is without clicking it would be amazing.&nbsp; Example - <a href="https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-elder-scrolls-5-skyrim/5/5e/Throat_of_the_world_location.bmp?width=1920" rel="nofollow">https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-elder-scrolls-5-skyrim/5/5e/Throat_of_the_world_location.bmp?width=1920</a>