Fran said: Simon, can you show a screengrab of what your pin (Yester Hill) looks like and explain what you would prefer? Turning the popout setting on and off is annoying, ill talk to the devs and see if there is something we can do. For your sharing comment, i wonder, are you finding that alert message annoying? As for sharing it from the pin, will note that down for the team. It has been a long week and i enjoy your not-grumpy two penneth, simon, thank you. Simon G. said: I have just tried this with the handout for Yester Hill, CoS. It gives me the whole handout even though I drag a pin from a sub header (Y4 in this example) - I would prefer to just have the relevant section open up, I can see the whole handout by doing what I have been doing for years, so this isn't bringing much, unless I am misfiring when setting it up, but I don't think so because it jumps to Y4. I have the default setting of opening windows in a popout, this means I don't get the pins next to headers and have to turn that function off to set up, then turn it back on. Not the end of the world, but inconvenient. I get that I have to lift any text from GM notes into the player section, because, well, GM section, but it appears I also have to share the handout with all players in order to avoid the "your GM has not granted access" message when clicking the text in the pin as a player. This presents problems because so many handouts include a map of the area, which I'd rather not have to edit out. I can disable the image on the pin, but they still get it in Journal. If sharing the handout is a requirement, can this be done from the pin interface for ease of use please? It's been a long week, have I just completely made a hash of this, since the general feel seems to be "Yayyy, this works a treat" ? BTW, I do like this feature, just in case that comes across all grumpy, and it may well be that this comes down to the way handouts were set out in older games compared to how we will structure handouts going forward, but thought I'd chuck my two penneth in SPOILERS - If you haven't played Curse of Strahd yet, look away now!!!! So the Handout is Areas of the Hill and I have put a brief description of what the characters can see at the top and written two headers P1 and P4. I drag the pin next to P4 out, make it visible and what I get is in the small image. All OK so far, that's what I want the player to see. Player now double clicks that for more detail and gets the final image - so they get the map, which I would rather didn't happen (OK, I can fix that by changing the handout art to something with no spoilers, but for a campaign like CoS that's a lorra lorra work) but they also see anything else in the player section of the handout. I will be using these pins to replace numeric map markers and all I want to pop up is the description relevant to the pin I dragged out, not the whole handout. In short, what I want to see as both DM and player is the first image (sans map), but what we get is the last. This means instead of 1 handout covering all of Area Whatever (as most games are setup right now) I am going to have to have a handout for each individual room or special in that area, which doesn't feel right as that could be a huge number of handouts for a complex dungeon area (DoTMM anyone?) I hope that makes sense? Still not grumpy (got a game 2mrw yayyyyyyyyy)