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A multitude of problems recently - not looking good for Roll20 - (BUG REPORT / ADVICE)

1763634257

Edited 1763635108
I have not seen my topic come up, so hopefully I can get some help here. I have noticed several bugs/annoyances recently with my Roll20. First of all - When changing a map to either a larger or smaller size, Roll20 fails to load the map unless the browser page is refreshed manually, so it no longer adjusts in real time, not a huge issue, but its a slight annoyance. Secondly, and more annoyingly - When duplicating a page, it used to only copy everything over to a new page it creates,  NOT NOW  - It duplicates all assets on the original page. This is  NOT  on, as it means I then ruin my original page with multiple layers of assets, which slow my game down, and as there is no rollback option for the page itself on a mid tier subscription, the page has to be removed fully instead. Thirdly, and somewhat strangely - Only  SOME  of my monster tokens that I place appear as  both a TOKEN and a LIGHT  source, yet I have checked both token settings and default settings for tokens, and there are no settings as ON for vision, or emits light, or any other form of light setting, everything is off. Both the tokens that the game considers as LIGHT and TOKEN, and the ones only considered as TOKEN, have identical set ups, yet some are treated differently. This isn't game breaking per say, but it's an annoyance all the same
1763663511
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi DEMONSPIKE! I have not experienced either of your first two bugs. Did this just start happening today? I have not seen any other reports, and these are big enough that it would seem likely to affect a lot of people. Can you: Supply your browser model Verify if you get the same behavior in a private/incognito window, or in another browser Disable any extensions that might affect Roll20 behavior The third issue is a little trickier, since there may be some terminology at play. There is no functional difference between a token and a light source. They are just different settings on the same object type. Some screenshots might be helpful here. Are you able to consistently duplicate the unwanted behavior. Step by Step instructions that can be reproduced in detail would help determine where the issue lies. Also, screenshots of the objects and their settings would also help.
1763718370

Edited 1763719223
Hi Keith I already have supplied a screenshot of two monster types showing up as differently. You can see the Zombies up the top of the screen have no light indicator (White boxes) whereas the skeletons to the lower right, do. They equally have the same token settings for their dynamic lighting effects, which are set to nothing. I can consistently recreate this problem, by placing down new monsters on the token layer as a token, switching to the light layer, and I will see the monsters I placed have that white box on them. I'm using Chrome, and until now these issues have not been happening. Although I did have an issue with the page size needing a manual refresh each time I change it, for about a month now. However, a fast F5 key press is no big deal, so I didn't feel the need to bother reporting it. The other two issues are a bigger problem, although having the tokens as both a light source layer, and token layer combined, isn't game breaking at all. The BIGGEST issue I have - is when you try to duplicate your page, the system creates your new page with everything you want on it, but it also duplicates all the assets again on the original page, in the exact same spaces, only on the top layer of the map, and this is a problem when your campaign is an isometric one, as each asset needs to be layered to connect up.
Oh also - I just dummy tested the duplicating assets on the original page, and it doesn't seem to be doing that anymore - which is a huge relief. The tokens showing up as a light source, even when set as a token layer token only, is still an ongoing thing though.
1763752597

Edited 1763752747
Gold
Forum Champion
I'm trying to understand or re-create what you're saying about the Lighting box. That box is Supposed to appear (for any Token that is eligible to be given vision). I wanted to make sure you're aware of how this functionality is intended to work. In the Zombies screenshot --- are all the zombies from both rooms, on the Token Layer only?  If the "top room" zombies are on a different layer (such as Map Layer or Foreground or GM) that would explain why they don't get the lighting box.  If you're saying that Zombies who don't have Light Source or Vision enabled still get the lighting box --- that is the intended behavior. They are eligible to be given vision. In other words it does not matter if a token HAS vision/light, only that it is a token that COULD receive vision or light, in order to see the box. The box is telling you (the GM looking at lighting layer) that there's a token that could be given sight.  I may be misunderstanding the issue, I'm genuinely trying to parse out what you're describing and screenshotting. I'm not quite sure if you're saying that the presence of the box is the issue, or the absence of the box is the issue. If it is the presence of the box --- I wanted to explain that the box is supposed to be there. If it is the absence of the box, can you doublecheck which Layer that the ones missing the box are on?  DEMONSPIKE said: Thirdly, and somewhat strangely - Only  SOME  of my monster tokens that I place appear as  both a TOKEN and a LIGHT  source, yet I have checked both token settings and default settings for tokens, and there are no settings as ON for vision, or emits light, or any other form of light setting, everything is off. Both the tokens that the game considers as LIGHT and TOKEN, and the ones only considered as TOKEN, have identical set ups, yet some are treated differently. This isn't game breaking per say, but it's an annoyance all the same DEMONSPIKE said: You can see the Zombies up the top of the screen have no light indicator (White boxes) whereas the skeletons to the lower right, do. They equally have the same token settings for their dynamic lighting effects, which are set to nothing. I can consistently recreate this problem, by placing down new monsters on the token layer as a token, switching to the light layer, and I will see the monsters I placed have that white box on them. I'm using Chrome, and until now these issues have not been happening. Although I did have an issue with the page size needing a manual refresh each time I change it, for about a month now. However, a fast F5 key press is no big deal, so I didn't feel the need to bother reporting it. The other two issues are a bigger problem, although having the tokens as both a light source layer, and token layer combined, isn't game breaking at all. DEMONSPIKE said: The tokens showing up as a light source, even when set as a token layer token only, is still an ongoing thing though.
1763753689
Gold
Forum Champion
The other 2 issues, I recommend to follow up what Keith said about: Verify if you get the same behavior in a private/incognito window, or in another browser Disable any extensions that might affect Roll20 behavior Those steps are likely going to be essential to troubleshooting this. 
1763753883
Gold
Forum Champion
Another user has reported, what sounds like the same issue -- about the Page size resizing itself,&nbsp; <a href="https://app.roll20.net/forum/post/12592428/how-to-stop-canvas-size-from-resizing-automatically" rel="nofollow">https://app.roll20.net/forum/post/12592428/how-to-stop-canvas-size-from-resizing-automatically</a>
1763857603
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks for jumping in, Gold. I am going to be at PAX U until Monday. I'll jump back in if a resolution is not found before then.
1764154524

Edited 1764155141
Hi Gold ~ Sorry for the late response, I don't get a lot of free time during the week sadly. To confirm then... ALL the monster tokens are placed upon the TOKEN layer in the screen shot. However, when switching to LIGHTING mode/view as the GM, I can see some of the monster tokens have the white box, whilst others do not. This I find odd, because they as I said before, all have the SAME token set up for lighting/vision. IF the white box is intended, then something is still wrong because there are some monster tokens that DO get the white box, whilst others do not. From my screenshot - The ones with the white boxes on them are the room of Skeletons, whilst the ones without are Zombies.&nbsp; As for the page not loading at all after a page resizing change, that's what I meant, the entire screen just gets stuck on loading the new page with it's new set ratio's, and fails to load at all - unless I hit a manual page refresh, then it reloads Roll20 and the page, and works as intended. I'm also wondering if me using Legacy instead of the new Jumpgate, could be the cause of the issues I am having? -- I'm just reluctant to go to Jumpgate because I'm worried it will ruin my game somehow if I did.
1764169978
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
DEMONSPIKE, if you want to PM me an invitation to the game, I'd be happy to investigate after the US holiday weekend. I have a feeling that would be more efficient than question/test/answer/repeat.
1764170068
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
BTW, if you are nervous about converting from Legacy, just make a copy of your game, and make sure the copy is not set to Legacy. That way your original stays intact, and this will give you a chance to test and explore.
keithcurtis said: BTW, if you are nervous about converting from Legacy, just make a copy of your game, and make sure the copy is not set to Legacy. That way your original stays intact, and this will give you a chance to test and explore. That's probably what I will do - over the Christmas period, I'm going to look more into Jumpgate, and see whether or not I want to fully commit to the newer version of the vtt, or stick to the legacy version. I wish there was a tutorial series on Youtube for Jumpgate, just like there was for the original Roll20, which was giving us a step by step process on each thing we can do. I know a lot of people will just dive in and figure it out, but I'm not one of those people, I need a lot of guidance sometimes, before I can pick up something new.
1764601160
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
As a quick overview,&nbsp; here are the most prominent quality of life improvements &nbsp;that come with making a game with the new engine.&nbsp; Here is the general &nbsp; Changelog , since that QoL page will no longer be updated now that the new engine is the default, and the old one rebranded as "Legacy". Past years are linked at the top of that page.
The links that keithcurtis provided give some good info. I can relate to having to search for directions on how to use a lot of features; I found quite a bit of help by searching on YouTube for videos on using Roll20 in general and I'm hoping that more of such videos will be made after Jumpgate gets past most of the fine-tuning that can only happen after it's been in deployed for a while. I think the idea of "Operations Manuals" for software applications have gone the way of the rotary phone. Today, it seems that everyone is expected to be able to intuitively figure out how to use new application on their own. I'm fortunate to be able to do so for the most part, but then part of my job used to be acting as a small-network admin. in the thinnet 10-base-2 days :D. DEMONSPIKE said: keithcurtis said: BTW, if you are nervous about converting from Legacy, just make a copy of your game, and make sure the copy is not set to Legacy. That way your original stays intact, and this will give you a chance to test and explore. That's probably what I will do - over the Christmas period, I'm going to look more into Jumpgate, and see whether or not I want to fully commit to the newer version of the vtt, or stick to the legacy version. I wish there was a tutorial series on Youtube for Jumpgate, just like there was for the original Roll20, which was giving us a step by step process on each thing we can do. I know a lot of people will just dive in and figure it out, but I'm not one of those people, I need a lot of guidance sometimes, before I can pick up something new.
1764606475
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rick A. said: I think the idea of "Operations Manuals" for software applications have gone the way of the rotary phone. Today, it seems that everyone is expected to be able to intuitively figure out how to use new application on their own. I'm fortunate to be able to do so for the most part, but then part of my job used to be acting as a small-network admin. in the thinnet 10-base-2 days :D. Speaking as someone who used to read user manuals from cover to cover with every new piece of software, I also lament the passage of those days. It's tough to provide documentation that works as overview, reference and tutorial all at once. I feel this way in a lot of video games, where I am expected to just know a lot of conventions that are obvious to folks who have played a ton of video games, but not to newbies. And also, stereo installation instructions.
Well - I feel the topic derailed a little here. However, the bugs that I mentioned have not repeated, and the ones that persist with the tokens - I don't find them game breaking or even a slight annoyance at this stage, so that can be overlooked. I think this post has run its course and can be locked.... but in closing, i'd like to thank you all for your input, and I'd also love to suggest to whoever may be looking at this -- Get a tutorial playlist made on roll20 youtube for jumpgate -- &nbsp;and cover each of the aspects you covered on the Legacy Roll20, as it will definitely help people to move to jumpgate, without so much hesitation. ((A Roll20 - 101 set of videos if you will)) You also have your older tutorials on there still, and this can be used as reference as to what you can cover, and what needs to be covered moving forward. Thanks again.
1765123770
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Yeah, it drifted a bit. This video is not exactly what you are looking for, but might help until something better comes along.