Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Latest sheet changes & general discussion

1766678949

Edited 1766679139
Tilt
Pro
Found that this worked for me to show the Max:  spells_lvl_1^ Thanks
1766682495
vÍnce
Pro
Sheet Author
Must be a ScriptCard thing...  Good to know.
1766990806

Edited 1777232843
Rick
Pro
i am completely new to scripts and power cards,,,,So i have a few questions first. 1. I know this is 1E but i like the initiative for 2E with the modifications....Does everybody use the 1D6 per side or does everybody roll their own imitative. 2. I definitely want some more flexibility in the turn order.  any body use int. modifiers. 3. Can a script or power card program be written with a drop down menu for int.  Once the choice is picked the correct modifier is entered? Looking for some extra help 
1767031953

Edited 1767032113
vÍnce
Pro
Sheet Author
Hi Rick, Initiative has always been a commonly homebrewed rule in 1e as well as other editions.  For that reason, allowing for some "flexibility" in initiative was built into the sheet.  You can roll per-combatant (vs side initiative), you can change the die used and it includes a modifier query when you roll... If you want to lock-in a pre-defined list of init mods, you can edit the initiative's macro and substitute your own custom mod query for the default "?{Modifier|0}" These options can be done per-sheet in the sheet settings or modified from the main Game's Settings/Default Sheet Settings page to set as the default for all sheets going forward. Let me know if you need an example of how you can create your own per-defined initiative mod query and I'm sure we can get something posted. Hope this helps. Cheers
Vince    yes yes please i would love to try and set that up for my game so all sheets have the options....I heard from Dave also, so i want to see what works best for me.....if i can do what i want it will be so much easier. I am guessing i can have int. that includes spell casting time but right now i do not see that
1767118698
vÍnce
Pro
Sheet Author
Thinking on this a little more... a pre-defined initiative mod query only allows you to pick a single option. ;-(  If multiple adjustments apply (highly likely), which option do you pick? While it does require some effort by the player and/or the DM, a "generic" mod query is probably still the most flexible option IMO.  Tally up whatever qualifies and apply the total adjustment to the roll.  Similar to an in-person, paper & pencil game. How do you picture an initiative mod working for your initiative system Rick?  Are you OK with multiple queries? (weapon, spell, size, magic, misc...?)
I personally would like you to be able to name my own modifiers and apply them to a single character only. I would assign whatever modifiers I needed. It would be helpful if I could add several modifiers and pick from the list. An example would be (could have any name I just picked weapons for convenience). sword +2, ax +1, dagger +3. (Just having the option on the sheet could work) because it could be dragged onto the map screen like most other things on the sheet. Kind of like on the sheet you pick range weapons or hand-held. Would work well.
Vince, i am open I guess. i myself am still think on how it will look.   I can see it in my mind but to answer you multiple queries sounds to cumbersome.  players will undoubtedly get confused with so many options.....I am reading some of the scenarios for combat and i guess i am not seeing the way it really works.   does weapon speed and spell casting actually get figured in the 1E Sheet system.   I don't like all monster going first or last.  All players going first or last......it needs to be mixed up some     Waiting on Dave i believe i can see it then.....But i still need lessons on power cards and Scripts
I have a unique initiative system that has a modification for each weapon for each character. It’s a bit cumbersome, but the things that go into the modification are physical stats, weapons speed, weapons length, and character level. That’s why I want different modifiers depending on what weapon is used. I’m always looking for ways to automate my initiative system so that it works faster. I know it’s selfish of me to ask for the sheet to work only for my benefit, but I’m sure others will find the modifiers beneficial to their own unique games as well. 
1767250820
vÍnce
Pro
Sheet Author
david k. said: I have a unique initiative system that has a modification for each weapon for each character. It’s a bit cumbersome, but the things that go into the modification are physical stats, weapons speed, weapons length, and character level. That’s why I want different modifiers depending on what weapon is used. I’m always looking for ways to automate my initiative system so that it works faster. I know it’s selfish of me to ask for the sheet to work only for my benefit, but I’m sure others will find the modifiers beneficial to their own unique games as well.  Hi David, I know you have posted about your initiative system in the past (I recall adding the "In-Use" weapon info and a Weapon Misc. field. Did that help?) Would you mind refreshing my memory? 1. Do you use weapon speed & length for all initiative rolls? 2. What about weapon vs natural attacks? 3. How do you use segments? (ie weapon speed tie-breaker and/or spell casting time) 4. Is this a "lowest roll" goes first mechanic? (weapon speed) 5. Would it be helpful to also include the "In-Use" weapon's Speed and Misc.? Feel free to elaborate with more details. I'm always open to discussion but I lean toward the sheet handling 1e RAW first, and/or leaving something flexible enough for customization/homebrew second.  It's hard to justify adding something to the sheet that's primarily a customized system though.
1767262491

Edited 1767262539
vÍnce
Pro
Sheet Author
Rick said: Vince, i am open I guess. i myself am still think on how it will look.   I can see it in my mind but to answer you multiple queries sounds to cumbersome.  players will undoubtedly get confused with so many options.....I am reading some of the scenarios for combat and i guess i am not seeing the way it really works.   does weapon speed and spell casting actually get figured in the 1E Sheet system.   I don't like all monster going first or last.  All players going first or last......it needs to be mixed up some     Waiting on Dave i believe i can see it then.....But i still need lessons on power cards and Scripts From my understanding of 1e "RAW" initiative (apologies... I am sure there are others that have a WAY better understanding of how it's supposed to work. lol PLEASE jump in.) Weapon speed comes into play for weapon vs weapon combat and there's a tie in initiative (fastest WS goes first).  WS also matters for melee vs caster. If a caster is in the combat, then spell-casting time should be considered. When does the spell complete? (based on which segment casting started on) A caster might not actually get their spell off until the next round(long CT) and might even cast and complete another spell as well in the next round.  Casters that are on the losing side of initiative are delayed by the difference between initiative winner vs looser rolls. Similarly, a weapon user on the loosing side subtracts the loosing sides initiative roll from the weapon's speed and compares that result to the spell's CT to determine the order of actions. Lower/faster means attack happens first and could disrupt the spell. Tie means attack and spell both happen. Higher/slower means the spell happens and then the attack.
1770445655

Edited 1770884135
vÍnce
Pro
Sheet Author
Updated beta to v1.692 Added a few things. Fixed a few things. Re-did a few things under the hood.  Updated how the to-Hit and weapon vs armor type table data is posted with attacks. Added an "Ask" option to the sheet whisper settings. Rolls will include a query to whisper the roll or not when choosing the "Ask" option. DM sees all... Manually changing "Current Encumbrance" in the Carrying Capacity section will also adjust movement "Speed" accordingly. Further adjusting any item weight or reloading the sheet will recalc and undo any temp encumbrance and speed changes. Similarly, you may also override adjusted speed temporarily. Sync is now enabled by default for HP max and AC. These options can still be changed per-sheet an/or per-game by the game's creator using the game's default sheet settings. This update only effects new sheets going forward. Updated Total HP(ie HP max) calcs for multi-class characters. "HP Total" will show HP as a decimal if multi-classing, and will round up for any partial/fractional HP that is >= 0.5 The "Partial HP" field has now been hidden but will still include any fractional HP. ie @{hitpoints_remainder_total} Small adjustments on the NPC/Monster page to prevent overflowing elements at small window sizes. Refactoring done for the majority of sheetworkers. Converted the callback-based Roll20 functions to async/await versions. Some refactoring done in the sheetworker that keeps Armor Details and repeating_equipment Armor in sync. Includes a one-time update to check and set 'repeating_equipment_$X_equipment_sync_armor_flag' attribute. Added a "lock" icon next to the armor type dropdown selector in the equipment armor sub-section. This is just a visual indicator if the item is currently synced with an Armor Details row. Hiding Multi-Class fields has been set as the default for new sheets. These options can still be changed per-sheet or per-game by the game creator using the game's default sheet settings. This update only effects new sheets going forward. Updated the Pick Pockets roll to not require a selected token.  
Hey Vince - Do you know of a way to export 1e character sheets to a PDF or Word file?
1771022351
vÍnce
Pro
Sheet Author
Maxwell said: Hey Vince - Do you know of a way to export 1e character sheets to a PDF or Word file? A printable option is not built into the sheet.  Roll20 added the ability to print sheets (FYI, less than 5 of 1400+ sheets have the ability currently..), and AFAICT it might be a little  painful to add .  ;-(   Trying to implement printing for the sheet IS on my to-do list though.  For now, you can try taking screen shots of various sections of the sheet and print those..?  Not elegant, but an option.   
1771033253

Edited 1771033808
vÍnce said: Maxwell said: Hey Vince - Do you know of a way to export 1e character sheets to a PDF or Word file? A printable option is not built into the sheet.  Roll20 added the ability to print sheets (FYI, less than 5 of 1400+ sheets have the ability currently..), and AFAICT it might be a little  painful to add .  ;-(   Trying to implement printing for the sheet IS on my to-do list though.  For now, you can try taking screen shots of various sections of the sheet and print those..?  Not elegant, but an option.    Thanks - it was worth asking before screen shotting them!
1771183954
Gold
Forum Champion
vÍnce said: Maxwell said: Hey Vince - Do you know of a way to export 1e character sheets to a PDF or Word file? A printable option is not built into the sheet.  Roll20 added the ability to print sheets (FYI, less than 5 of 1400+ sheets have the ability currently..), and AFAICT it might be a little  painful to add .  ;-(   Trying to implement printing for the sheet IS on my to-do list though.  For now, you can try taking screen shots of various sections of the sheet and print those..?  Not elegant, but an option.    I've been wondering about this, Vince. The instructions say " You essentially need to make CSS changes to the sheet, and then in sheet.json add "printable": true." And my question is, Couldn't sheet authors simply add "printable:true" to the sheet.json and that's it? Yes it may print badly, but it would be able to print. The user can decide for themself if they are willing to use up that much ink or not. The user can beg the sheet author to improve the CSS for better printing. But at least it would be printable and quickly accomplished.  What do you think about that?  I think Roll20 should inject "printable:true" into all of the Character Sheets.  It is apparantly not working to try to expect all the Sheet Authors of 100's of Community Created character sheets to do this, when only 5 or fewer have done it, in all the months this feature has been available. 
Here is what I'm using. &{template:general} {{color=blue}} {{subtag=@{selected|character_name} rolls for init}} &{template:general} {{Rolls  [[1d10- @{selected|surprisebonus} +?{Initiative Modifiers?| Normal, 0 | Hasted, -2 | Slowed, 2 | HighGround, -1 |  SetToCharge, -1 | WadingOrSlipery, 4 | Hold Action, 3| Tangled Climbing Held, 6 | Surprised 2 seg, 2| Surprised 3 seg, 3| Surprised 4 seg, 4}+?{Missile Attack Bonus  (16=-1 17=-2  18 and 19 -3) or other modifiers?|0}[DM] &{tracker}]] for initiative!}} {{lowest goes first}}
1771186387

Edited 1771186644
vÍnce
Pro
Sheet Author
I feel bad because I'm the one that originally created the suggestion to enable a print option for character sheets.&nbsp; 11 years ago!!!&nbsp; <a href="https://app.roll20.net/forum/post/1242365/print-character-sheets/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/1242365/print-character-sheets/?pagenum=1</a> I need to look more closely at it's implementation.&nbsp; Just adding "print": true is not enough to do anything that you don't already have using your browser's print option.&nbsp; example;&nbsp; I've expanded most sections of the sheet and used the "print" option by roll (I just added "print": true to the sheet.json)&nbsp; You will only get a single printable page, ie 1/1, although it is clear there is much more... For comparison, here's a popped-out version using the browser's built-in print function; These are essentially just the same print option unless the html/css are modified to accommodate print options. ;-(&nbsp; I am investigating and will hopefully come up with something for the 1e sheet "soon".
1771189099

Edited 1771190316
vÍnce
Pro
Sheet Author
ROTTO said: Here is what I'm using. &amp;{template:general} {{color=blue}} {{subtag=@{selected|character_name} rolls for init}} &amp;{template:general} {{Rolls&nbsp; [[1d10- @{selected|surprisebonus} +?{Initiative Modifiers?| Normal, 0 | Hasted, -2 | Slowed, 2 | HighGround, -1 |&nbsp; SetToCharge, -1 | WadingOrSlipery, 4 | Hold Action, 3| Tangled Climbing Held, 6 | Surprised 2 seg, 2| Surprised 3 seg, 3| Surprised 4 seg, 4}+?{Missile Attack Bonus&nbsp; (16=-1 17=-2&nbsp; 18 and 19 -3) or other modifiers?|0}[DM] &amp;{tracker}]] for initiative!}} {{lowest goes first}} Thanks for the initiative macro Rotto.&nbsp; I might suggest wrapping parenthesis around the mods.&nbsp; Macros can break if they include consecutive operators. ie "- -"&nbsp; (mods on the sheet may or may not include "+/-")&nbsp; While the surprise bonus shows "+3" on the sheet to match the PHB, the actual value is "-3" to work with macros. So to prevent the "-(-3)" which actually adds 3.., I also changed your macro to add the surprise bonus within parenthesis to honor the -3&nbsp; "... 1d10 + (@{selected|surprisebonus}) ..." example; &nbsp;&amp;{template:general} {{color=blue}} {{subtag=@{selected|character_name} rolls for init}} &amp;{template:general} {{Rolls&nbsp; [[1d10 + (@{selected|surprisebonus}) + (?{Initiative Modifiers?| Normal, 0 | Hasted, -2 | Slowed, 2 | HighGround, -1 |&nbsp; SetToCharge, -1 | WadingOrSlipery, 4 | Hold Action, 3| Tangled Climbing Held, 6 | Surprised 2 seg, 2| Surprised 3 seg, 3| Surprised 4 seg, 4}) + (?{Missile Attack Bonus&nbsp; (16=-1 17=-2&nbsp; 18 and 19 -3) or other modifiers?|0})[DM] &amp;{tracker}]] for initiative!}} {{lowest goes first}}
Thanks!
1771370300
vÍnce
Pro
Sheet Author
Burned a little mid-night oil and... I've added a print option to the 1e sheet. (roll20's print button) It's not perfect, but it should be a ton better than screen&nbsp;caps, paste and print.&nbsp; Adjust sub-sections as needed prior to printing. Click the printer icon at the top left corner of the character journal to preview.&nbsp; I've hidden some items that would only apply to the VTT(buttons, links, placeholder text, etc.) and I've made other adjustments to be "print-friendly".&nbsp; YMMV. Unfortunately I can't demonstrate on a custom game since it requires a sheet.json to enable it, so you won't be able to play with it prior to going live.&nbsp; examples; &nbsp; &nbsp; I'll try and release this Thur with the other v1.692 updates mentioned above. Cheers
Wow - thanks Vince. I didn't expect you to make this happen so quickly! ~Max
1771462713
vÍnce
Pro
Sheet Author
Honestly, I've wanted to be able to print sheets since I first started using roll20 (2014...) Hence my suggestion 11+ years ago.&nbsp; lol Our group has used Roll20 during our live, "in-person" games in the past (ie tv on the table for maps, handouts, and such) Having a printed version of the sheet can be handy depending on your needs.&nbsp; So, this has been on my to-do list for a while.&nbsp; I just needed a little nudge.&nbsp; Thanks ;-)
Print function... AWESOME!!!
Hey Vince. Is there any way to include a compendium to the character sheet? I think the 2e sheet has one. Would be nice to be able to drop in items/spells etc right into the sheet just like 5e does.
1771610244
vÍnce
Pro
Sheet Author
Hi Rotto, I would love to have access to a compendium so we could drag and drop spells, equipment, weapons, etc. Unfortunately, Roll20 only allows compendium features for sheets that have a licensed agreement with Roll20. 99% of the sheets do not meet that criteria. I highly doubt Hasbro would make such an agreement with Roll20.&nbsp; I could be wrong, but I think Hasbro is more focused on squeezing the proverbial 5e 2014/2024/Evergreen/Subscription-based lemon for all it's worth. The 2e sheet does not have a compendium.&nbsp; It does appear to have a whole lot of copyrighted material baked into the sheet's code... I'm not sure how that has gotten by the "powers that be" other than Hasbro has bigger fish to fry.&nbsp; I believe they could easily come to Roll20 at any time and legally demand who knows what...? (c&amp;d, sheet removal, compen$ation, other legal actions, IDK)&nbsp; I suppose we are fortunate that this is an RPG from nearly 50yr ago that has such a small market share that it's of no consequence to Hasbro. I have debated internally with adding similar auto-fill data to the 1e sheet, but I'm hesitant in doing so for the legalities mentioned above and the ton of work involved to scrape and integrate the PHB data. I'm not opposed to the idea, but I would hate to see my time and efforts all for not. Curious if anyone can comment on the legalities or just thoughts on the matter? Cheers
1771628429

Edited 1771628868
Gold
Forum Champion
vÍnce said: Honestly, I've wanted to be able to print sheets since I first started using roll20 (2014...) Hence my suggestion 11+ years ago.&nbsp; lol Our group has used Roll20 during our live, "in-person" games in the past (ie tv on the table for maps, handouts, and such) Having a printed version of the sheet can be handy depending on your needs.&nbsp; So, this has been on my to-do list for a while.&nbsp; I just needed a little nudge.&nbsp; Thanks ;-) Thanks a million! I have always wanted this too, and I remain disappointed that the work to implement it is shouldered onto each and every different Community-Created Character Sheet maintainer instead of being assigned to a Roll20 employee to add this feature to all or many of the most-used Community sheets.&nbsp; Because of that regieme, I can only ask-beg that you (or those who know how to do this) can please undertake to implement Print feature on as many popular Community Created sheets as you could bear to volunteer for or take interest in doing.&nbsp; The same request goes for (anyone who knows how) migrating Imgur images off dozens more Community Created Character Sheets, since Roll20 hasn't and it is left to the sheet coders, many of whom are not paying attention to maintenance so long after originally publishing.&nbsp; vÍnce said: Curious if anyone can comment on the legalities or just thoughts on the matter? Cheers The ones on the 2E sheet are lookups but not a Compendium (like you said). Lookups is a term that the last coder, Peter, used for it. Roll20 has recently addressed another Community Created Sheet that was removed but then got reinstated and that thread is here:&nbsp; <a href="https://app.roll20.net/forum/post/12673552/gurps-sheet-number-1-thread-3/?pageforid=12677396#post-12677396" rel="nofollow">https://app.roll20.net/forum/post/12673552/gurps-sheet-number-1-thread-3/?pageforid=12677396#post-12677396</a> and to my reading the operative phrase is "our duty to support our partners and prevent their work from being used in ways that they have explicitly forbidden ." So unless something is "explicity forbidden" there, then I wouldn't draw attention to it, that could lead to such. A lot of games (that I'm in personally) are using that 2E sheet. It would be a disaster to see it compromised. What's worse the coder Peter is no longer maintaining it specifically, the sheet is in its final form and unlikely to be edited again unless someone new steps up to take over it. Peter himself has said he would start fresh and make a new sheet if he returns, but that in itself is unlikely since Roll20 won't allow another 2e sheet to be added.&nbsp; Peter's final thread talks all about it,&nbsp;<a href="https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread" rel="nofollow">https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread</a>
Using this initiative macro that has you type in your action that shows up in the chat. &nbsp;&amp;{template:general} {{color=black}} {{subtag=@{selected|character_name} rolls for initiative}} {{name=@{selected|token_name} is taking the following action: &nbsp;?{WHAT ACTION ARE YOU TAKING?} &nbsp;Rolls&nbsp; [[1d10- @{selected|surprisebonus} +?{Conditions?| None, 0 | Hasted, -2 | Slowed, 2 | HighGround, -1 |&nbsp; SetToCharge, -1 | Tangled/Slippery, 4 |Hold Action, 1}[STATUS] +?{SPEED FACTOR: (Weapon Speed), (Spell/scroll casting time), (Wand+3), (Staff+2), (Rod+1), (Ring+3), (Potion+4), (MiscMagic+3) (Missile Adjustment -1 to -3) ?|0}[WPN][DM] &amp;{tracker}]] for initiative!}} {{lowest goes first}}
1772829367

Edited 1773039738
vÍnce
Pro
Sheet Author
Just thought I would share this.&nbsp;&nbsp; An actual play running through Dragonlance and they are using the 1e sheet.&nbsp; ;-) <a href="https://www.youtube.com/watch?v=7WBe-MPyMq4" rel="nofollow">https://www.youtube.com/watch?v=7WBe-MPyMq4</a>
1773020515

Edited 1773039875
vÍnce
Pro
Sheet Author
Updated beta 3/8/26' Items removed from the Armor Details section(deleting the item's name field) will also delete the item from Equipment|Armor as well. Previously, synced items in Equipment|Armor were left untouched if the Armor Details name was deleted. These "orphaned" entries have been deemed confusing and unnecessary. Like Gnomes. Row Shading option added. Applies a subtle alternating background contrast to sheet rows. Linear Gradient option added. Applies subtle linear gradient background to misc. sheet sub-sections. While this has been already been in-use on the sheet, it's now optional.
1773083884

Edited 1773084109
Tilt
Pro
vÍnce said: Just thought I would share this.&nbsp;&nbsp; An actual play running through Dragonlance and they are using the 1e sheet.&nbsp; ;-) <a href="https://www.youtube.com/watch?v=7WBe-MPyMq4" rel="nofollow">https://www.youtube.com/watch?v=7WBe-MPyMq4</a> I am 3 1/2 years in on our Dragonlance Campaign (halfway through DL14 right now) and I have been using your sheets the entire way.. with a ton of Script Cards code thrown in for various things.
1773121154
vÍnce
Pro
Sheet Author
v1.693 (merge pending;&nbsp; #14871 ) One-time Open Doors value check/update added. Some older sheets may have a percent value for Open Doors. non-d6 values will be reset according to the Strength score. (thanks Tilt) Items removed from the Armor Details section(deleting the item's name field) will also delete the item from Equipment|Armor as well. Previously, synced items in Equipment|Armor were left untouched if the Armor Details name was deleted. These "orphaned" entries have been deemed confusing and unnecessary. (thanks Tim) Row Shading option added. Applies a subtle alternating background contrast to sheet rows. Linear Gradient option added. Applies subtle linear gradient background to misc. sheet sub-sections. While this has been already been in-use on the sheet, it's now optional.(thanks DaemonSlye)
1773533283
vÍnce
Pro
Sheet Author
Beta-only Update 3/14; Added the sheet's default attack macro to the sheet settings page. This will allow you to edit the default attack macro if desired. Editing the macro will automatically be applied to any new attacks. I've also included an "Update Attacks" button that will update all existing attacks on the sheet. The default attack macro can also be edited outside the game from the game settings page. By doing so, all new PC's/NPC's will use the customized attack macro by default. In order to update existing attacks on existing PC/NPC's, you would need to use the "Update Attacks" button from the sheet settings on each PC/NPC. This is an advanced optional feature.
vÍnce said: Beta-only Update 3/14; Added the sheet's default attack macro to the sheet settings page. This will allow you to edit the default attack macro if desired. Editing the macro will automatically be applied to any new attacks. I've also included an "Update Attacks" button that will update all existing attacks on the sheet. The default attack macro can also be edited outside the game from the game settings page. By doing so, all new PC's/NPC's will use the customized attack macro by default. In order to update existing attacks on existing PC/NPC's, you would need to use the "Update Attacks" button from the sheet settings on each PC/NPC. This is an advanced optional feature. Thanks for all the recent updates, some awesome improvement.
1777179594

Edited 1777219015
vÍnce
Pro
Sheet Author
[AD&amp;D1e] v1.694 - minor update (pending 4/28 merge&nbsp; #15041 ) Fixed a small overflow issue in the sheet's header when no sheet portrait has been provided. Added an option to the sheet settings to hide Armor Class Rating (AR) fields and totals. Not everyone plays 1e using weapon vs armor class rating, so now you can hide those areas if you so desire. Hovering over the repeating section control icons at the bottom of a repeating section now displays roll20's default text to help identify their purpose. ie "Modify", "+Add", and "Done". updated text in the footer for development game link. beta game includes latest updates. Cheers
1777209541

Edited 1777233861
vÍnce said: [AD&amp;D1e] - next update&nbsp; #15041 &nbsp;... When does this occur, Vince? I've had no idea what AR means and would like to get rid of it.&nbsp; I can see the option to hide on Aldric's character in the beta game, but it is not present yet in our 1.693 sheets.
1777218194

Edited 1777233801
vÍnce
Pro
Sheet Author
The update has been submitted and is in&nbsp;queue on Roll20's github repository.&nbsp; They normally merge pull requests on Tuesdays and Thursdays.&nbsp; So this update should be live (ie in production) by mid-day Tuesday. AR on the sheet is short for Armor Class Rating.&nbsp; This is used for weapon vs armor class types.&nbsp; (not to be confused with your actual Armor Class...) Each weapon has modifiers vs "types" of armor (ie the +/- modifiers on the tables vs AC 2 thru 10).&nbsp; While this was part of the 1e RAW and adds some additional strategy for fighter types, and possibly some realism (debatable), many people did/do not play with these to-hit adjustments.&nbsp; The AR fields and totals on the sheet are now optional. ;-) With AR (default) With Out AR (new option) There has been too many discussion in AD&amp;D forums on the merits of weapon vs ac types.&nbsp; here's a more recent one on Dragonsfoot you may find interesting; <a href="https://www.dragonsfoot.org/forums/viewtopic.php?t=92506&amp;sid=e299b56fc8323c712853ed242aa027b3" rel="nofollow">https://www.dragonsfoot.org/forums/viewtopic.php?t=92506&amp;sid=e299b56fc8323c712853ed242aa027b3</a> &nbsp;
1777220367

Edited 1777220404
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Any way to turn of the to hit mod do you don't get the macro option?
1777224843

Edited 1777233272
vÍnce
Pro
Sheet Author
Who Dat?&nbsp; Stephen is that you?&nbsp; ;-) The query is part of the default attack macro.&nbsp; There isn't an option built into the sheet at this time to enable/disable it.&nbsp; You "can" edit the attack's macro-text though (make sure macro-text fields aren't hidden in the sheet settings) and simply remove the mod prompt/query + ( ?{To Hit Modifier?|0}[MISC_MOD] ) per attack and/or you could modify the Default Attack Macro globally from the sheet settings. (modify and use the "Update Attacks" button to update all your existing and future attacks on the sheet) The global attack macro can also be edited from the game settings outside the game, but that will only apply the new attack macro of new characters.&nbsp; You could probably use a mod like chatsetattr to apply these changes to existing characters in a game as well.
1778917254

Edited 1779081160
vÍnce
Pro
Sheet Author
Beta's been updated 5/17; - Fixed: repeating_weapon "weapon_attack_type" was always being set to "melee", but it should match whatever repeating_equipment "weapon_type" is when creating/adding an attack from equipment. - When creating/adding an attack from equipment, the uses and max columns, (e.g. equipment_current &amp; equipment_current_max fields) will be used to auto-fill weapon_ammo &amp; weapon_ammo_max. -&nbsp; HP and AC is automatically set to NOT auto-calculated/synced on the Monsters page. - Sheet settings option added; "Hide to-Hit" table data (Matrix/THAC0) with attack rolls. NOTE: this setting updates to all existing and future attacks, but can be overwritten locally e.g. per attack. - Refactor of sheetworkers handling the sync between Armor Details and Equipment. I'm hopeful this will address the issue for some users seeing multiple/duplicate armor items in equipment. - Fixed: left column shift for the 'Helm' magic field in Armor Details when "Armor Class Rating (AR)" is hidden in sheet settings. - Removed /w gm from hit table rolls. roll20 has made a breaking change where multiple line commands within the same roll are no longer being honored, so the whisper on the 2nd included roll no longer works. I've had a bug report on this for over a month, but I'm no longer hopeful this will get fixed.