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One-way walls and lack of showing them.

Score + 6
I have an idea/issue with the current lighting system. -One-way walls and Lack Of Showing Them- So currently the way One-way walls work have them only being shown when facing them on the non-transparent side (Which is how they should work duh). However though they don't show up on the the side which is transparent, and what I mean by this there been cases where my players been getting "stuck" on them since they don't show up and they have no way of knowing they there. (I didn't know what was happening until I did some testing) A good example of this is on the Dragon Rest of "Dragons of Stormwreck Isle" Module. The pink lines here are the one-way transparent walls. They are suppose to be here to be a way of showing the players they on a cliff side, however they cause players who try to move their tokens to get "stuck" or just not being able to move (if the walls block movement is on (This is are requirement for doors and windows)) as they are counted as normal walls. Now here is how I would fix this issue.  Fix: I feel like there should be a toggle/switch to have the walls be able to "pop/show" up and show that there a one-way (Kinda like how foreground works but in reverse) this will also have transparency bar. and/or have them to where tokens can walk thru them only if they standing on the transparent side like a one way door, and to prevent them from being stuck on one side if they moving their token pass but not fully committing they still able to move it back as long as they didn't drop their token on the nontransparent side.
I think this could be done by adding an override to the "Lines block movement" option on the page menu. IOW, keep the option to globally set  "Lines block movement" for the page, but then add an option in the drawing menu that allows individual lines to not block movement:
An override feature would be super useful.  This would allow for things like Players climbing up/down, or o ne way walls/doorways.
Rick A. said: I think this could be done by adding an override to the "Lines block movement" option on the page menu. IOW, keep the option to globally set  "Lines block movement" for the page, but then add an option in the drawing menu that allows individual lines to not block movement: +1. Absolutely agree with this. One-way walls in particular rarely need to block movement, but as your diagram shows there are use cases for normal walls as well.
Rick A. said: I think this could be done by adding an override to the "Lines block movement" option on the page menu. IOW, keep the option to globally set  "Lines block movement" for the page, but then add an option in the drawing menu that allows individual lines to not block movement: I like the idea, that would fix the getting stuck part