I have an idea/issue with the current lighting system. -One-way walls and Lack Of Showing Them- So
currently the way One-way walls work have them only being shown when
facing them on the non-transparent side (Which is how they should work
duh). However though they don't show up on the the side which is
transparent, and what I mean by this there been cases where my players
been getting "stuck" on them since they don't show up and they have no
way of knowing they there. (I didn't know what was happening until I did some testing) A good example of this is on the Dragon Rest
of "Dragons of Stormwreck Isle" Module. The
pink lines here are the one-way transparent walls. They are suppose to
be here to be a way of showing the players they on a cliff side, however
they cause players who try to move their tokens to get "stuck" or just
not being able to move (if the walls block movement is on (This is are
requirement for doors and windows)) as they are counted as normal walls.
Now here is how I would fix this issue. Fix: I feel like
there should be a toggle/switch to have the walls be able to "pop/show"
up and show that there a one-way (Kinda like how foreground works but in
reverse) this will also have transparency bar. and/or have them to
where tokens can walk thru them only if they standing on the transparent
side like a one way door, and to prevent them from being stuck on one
side if they moving their token pass but not fully committing they still
able to move it back as long as they didn't drop their token on the
nontransparent side.