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New: Combined Public Roadmap (D&D, VTT, Demiplane, Dungeon Scrawl)

Hey all! Last summer, we piloted a public roadmap  to provide more transparency around product decisions and prioritization related to the D&D 2024 Sheet. Based on its reception and your feedback, we’ve expanded it to include updates from the VTT team, Demiplane, and Dungeon Scrawl.  View the Combined Public Roadmap For those of you who have been using Roll20 for years, you might have seen a few iterations of public roadmaps come and go, so we want to be explicit in reiterating what exactly to expect in this latest format. I'm going to cross-post a section from our latest blog that helps explain:  What the Roadmap Is A snapshot in time: This isn’t a static document… more of a living peek behind the curtain during a given development cycle, week, or even day. What you see on this roadmap is where things stand right now. Subject to change: We’re sharing this information with the hopes that you understand that priorities, resources, and roadmaps do shift. While we know that it can be frustrating or confusing to see inconsistencies over time, we promise to do our best to communicate what’s on our desks, queued up next, or in active brainstorms (even if it hasn’t been scoped or prioritized yet). The greatest hits: Everything on the public roadmap is a highlight. That means: medium to large-sized projects that have the potential to impact the majority of users’ games positively. If they’re here, we think you should know about it! What the Roadmap Isn’t A Guarantee: Plenty of features may launch without appearing here first, especially quick wins and side projects that suddenly prove viable. And we can promise that not everything here will ship, especially items “In Discussion” where we’re still exploring what’s possible. This roadmap shows our current priorities and the conversations we want to have with you. Granular: You won’t find every quality-of-life update, rapid response to community requests, or suggestions from our forum here. That list would be way too long, and we’d rather spend the time it would take to update on actually building things. A complete release log: The “Completed” column only covers the biggest recent releases. For every dev release, including bug fixes and feature work big and small, check out our change logs: Roll20 (VTT and D&D) / Dungeon Scrawl and  Demiplane Please let us know if you have any questions or if you've got suggestions on formatting and readibility. We're excited to keep you in the loop as we head into 2026 at full steam! 
This roadmap seems like more evidence that the functionality of  mods and macros has been entirely sacrificed for Demiplane.
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Gold
Forum Champion
Jayme, I hope that Roll20 will still put all those kinds of announcements on Community Forums, and open it up for Feedback from here.  After the first 2 days of the "Roadmap" I'm finding it.... a frustrating idea that I'd need to keep the Roadmap tab open and keep checking it every day to find out what's happening here. Then in the Blog introducing the Roadmap it says, basically, if users have any feedback on the Roadmap items they should go ahead and comment on either Bluesky or Discord or Reddit or Forum or Facebook or Instagram or Tiktok or YouTube or X.  Is that right? 9 places to give feedback on the Roadmap? I get that Roll20 has all of those social media and it's good to engage them, I have engaged with almost all of them. But which one(s) are actually monitored for user feedback on the specific Roadmap features? Which ones get a reply from Roll20 Team? If someone like me has actual input to one of the Roadmap items, did you want me to shotgun crosspost to every platform to hope for it to get attention? I need to reformat my feedback to fit into an X post, and that would be productive for the team working on the roadmap?  Over the years of Roll20 we've had Announcements come in many places. Anytime the announcements were not delivered to Community Forums, that wasn't a good period around here. I always come back to Community Forums being the central hub for substantive discussions of actual VTT features, with the opportunity for fellow users to see what feedback/answers come from Roll20 Team.  So, please post everything here that would land on Roadmap, in addition to the Roadmap page. 
1772389271
Gold
Forum Champion
I appreciate the Transparency. That is great. For a working example right now --- Where should we best give feedback on the 2 items that are in "Next"?  Getting To Play Faster Large Game Management I have had dialog with Lavi in a "random" Roll20 Forum thread about Large Game Management and that is fantastic (but felt random and buried, the thread where it occurred). I would like to see Roll20 post an Announcement thread that says "We are working on Large Game Management, do any users here have feedback on that? We would like to hear from GM's or Players in Large Games" and open that up.  The Roadmap has a field for Suggestions & Ideas thread.... and we have existing Suggestions threads for those topics. But the Roadmap does not contain that Suggestions & Ideas link. It says Suggestions & Ideas Thread: None . Will that field be used? Can users provide a list of Suggestions threads that are germane to an existing Roadmap item and have those Suggestions added for consideration? 
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Edited 1772465018
Jayme
Roll20 Team
Hey Gold! First off: don't worry. The roadmap isn't a replacement for existing communications, so you won't miss anything if you decide to look at it and stick to the channels you monitor already. It's simply a supplemental snapshot for folks who want one page to bookmark. (We got enough positive feedback from the D&D team's public roadmap over the summer that other Product Owners agreed to do the same, and instead of having four separate ones, we combined them into one.) Re: feedback channels... You don't need to change anything you're doing. We monitor all channels, so cross-posting doesn't weigh submissions more heavily. Our community management team actively aggregates feedback across platforms, and our marketing, support, and product teams (with help from our incredible Forum Champions) spend dedicated time monitoring and interacting in various channels around releases to dig deeper into critical input. While it would be much easier to operate with a single central feedback source, we can't realistically ask people on other platforms to go elsewhere after they've already shared. Behind the scenes, we have systems that track and contextualize the scale and impact of suggestions so our developers and product owners can triage (factoring in timelines, resources, and existing commitments) This new roadmap gives everyone a high-level window into those conversations. Each team at Roll20 controls how feedback is gathered for their specific projects. You've likely noticed calls for participants for user interviews, focus groups, Discord lab sessions, etc. That said, although I'm not 100% sure what the VTT team has planned (or in progress) for community engagement for them, I'll escalate your suggestion to create dedicated threads for Getting To Play Faster and Large Game Management . On linking: that field carried over from the D&D roadmap, so we can definitely populate links on existing cards if there are threads that correspond to them. This is on my to-do list to get to hopefully this week. (If you want to expedite the process, feel free to send links you've got handy.)
Dr DM said: This roadmap seems like more evidence that the functionality of mods and macros has been entirely sacrificed for Demiplane. Demiplane and Roll20 have distinct product and dev teams (see separate roadmaps). Here are some blogs that cover recent Macro work:  D&D 2024 Automations are Here! D&D New Features – Mobile Support & More! Toll the Dead – Macro by The Frosty Familiar
Hi Gold - if you are interested, I'd love to interview you - and/or new GMs that you know - for the Getting to Play Faster initiative! I've done a ton of interviewing behind the scenes for this, but I'd love to get your input.&nbsp; <a href="https://calendly.com/d/cvcj-5r6-v67/getting-to-play-faster" rel="nofollow">https://calendly.com/d/cvcj-5r6-v67/getting-to-play-faster</a> &nbsp;
there are many older folks such as myself who don't give two craps about social media. Roll20 forum should be the first main priority and announcement before making announcement elsewhere. Too many times, I've seen roll20 team make announcement points on Reddit and then 2-3 days later, on this forum.&nbsp;
First, I do want to say thank you for the roadmap, even limited as it is, it's nice to see the short-term view of what's coming. Where I'm disappointed is that to me, a roadmap is a plan for the future.&nbsp; And what isn't here is what's intended / expected / hoped for over the next year (or even six months).&nbsp; We got a bit of that back when jumpgate and the 2024 sheet were kicking off, and I'd like to see something more strategic now in the same vein. There are lots of requested featues in the Suggestions &amp; Ideas forum with hundreds of votes.&nbsp; But there's no way to see which (if any) of these are under consideration, or if so for when. And I share the frustration of others that Demiplane and Dungeon Scrawl are taking resouces, although I do understand you need to appeal to a broader base of users and pull in more, and map-making in particular has always been a lack (I happen to use third party tools, but not everyone wants to do that).&nbsp; Still, saying they have separate teams doesn't actually address the issue since a team is a variable-sized object.&nbsp; We all know money is a finite resource, and the number of items on those other lists suggests that's where your current priorities are. Oh, and like others, I value the community forums for announcements.&nbsp; I've been surprised more than once by randomly finding out about a new feature (weeks after it launched) because someone did a youtube video and it popped into my feed.&nbsp; That's not good communications.
Can we get the "Jira Product Discovery" logo to stay put and not jump around like it is having seizures?&nbsp; Makes it nauseating to try to read the rest of the page. -Adam
Ditto. :) This user forum is a lot easier to follow than the Roll20 and r/Roll20 Discord servers. Facebook is a joke. I tried using "X" for a bit but decided that the noise drowned out any benefit. I looked at the some of the other social media platforms too but decided they're not for me. Novercalis said: there are many older folks such as myself who don't give two craps about social media. Roll20 forum should be the first main priority and announcement before making announcement elsewhere. Too many times, I've seen roll20 team make announcement points on Reddit and then 2-3 days later, on this forum.&nbsp;
I am an older DM/Player, (septuagenarian), and I agree with Rick A. and Novercalis. I think that there should be a feed here that is first to release any breaking news.&nbsp;&nbsp;
Hultz (Keeper of Secrets) said: I am an older DM/Player, (septuagenarian), and I agree with Rick A. and Novercalis. I think that there should be a feed here that is first to release any breaking news.&nbsp;&nbsp; I too am an older player but a former computer programmer and "tech savvy" (sort of). But, I find the information on the Discord server to be a muddle of information, badly organized. These forums organize the conversation in a much better way, as far as I'm concerned, that is easier to follow and easier to comment on. While I'm here, I'd like to ask for something to be added to the roadmap: better resource management.&nbsp; I have a lot of add-ons. I have a lot of maps. I have a lot of tokens. I have a lot of just about everything... but when I need to find something specific, I spend HOURS and sometimes DAYS trying to find what I'm looking for because the search functionality, well, sucks. Trying to find anything specific requires tediously going through everything I own, item by item, to find what I'm looking for. And, even then, I sometimes don't find it even though I know I have it *somewhere* in the mess of things I own on Roll20 because I just lose my place or my focus and just plain miss it. There really needs to be a better way of doing this, better search functionality, better organization, or what-have-you. I waste FAR too much time searching for what I need. That's my $.02.
Saul J. said: I too am an older player but a former computer programmer and "tech savvy" (sort of). But, I find the information on the Discord server to be a muddle of information, badly organized. These forums organize the conversation in a much better way, as far as I'm concerned, that is easier to follow and easier to comment on. I totally agree. I'm not a heavy Discord user, largely because I find the organization to be very difficult - threads/chats overlap and intertwine and its very hard for me to follow discussions. I much prefer single threaded discussions on the Roll20 forums or Reddit. I also strongly like how Reddit uses voting to highlight or minimize comments that are viewed by the community as helpful or not.&nbsp; The huge downside to Roll20 forums is the terrible search functionality. I understand that the forums are built on code that is well over 15 years old at this point, but I would be so happy if the current Forums could be archived and brand new ones implemented. Reddit search is much better, and Discord has the best search capabilities, so there's always pros and cons for each avenue.&nbsp; Saul J. &nbsp;said: While I'm here, I'd like to ask for something to be added to the roadmap: better resource management.&nbsp; I have a lot of add-ons. I have a lot of maps. I have a lot of tokens. I have a lot of just about everything... but when I need to find something specific, I spend HOURS and sometimes DAYS trying to find what I'm looking for because the search functionality, well, sucks. Trying to find anything specific requires tediously going through everything I own, item by item, to find what I'm looking for. And, even then, I sometimes don't find it even though I know I have it *somewhere* in the mess of things I own on Roll20 because I just lose my place or my focus and just plain miss it. There really needs to be a better way of doing this, better search functionality, better organization, or what-have-you. I waste FAR too much time searching for what I need. That's my $.02. Make it $0.04! I totally agree with this also!&nbsp; In addition to being difficult to find, sometimes even when I find an asset, if I'm looking for something within the adventure, trying to read and search through Journal entries to find a specific piece of information is totally impossible.
$0.06.
I'll see that $0.06 and raise $0.19 to make it an even two bits ($0.25)
This roadmap is so cool!! Thanks for being so public, Also as a returning roll20 GM , it was a great way to see what i've missed.&nbsp; also MAP PINS!!! Thank you so much for Map Pins
There is a lot of nice features coming up, and a lot will be a great addition to gameplay. But what about the things that exist already? On the Roll20 community server I see regular complaints about handling the art library and compendium resources. I have a hundred addons, they are a mess and I have no idea what most of them contain, because the only way to find that out is to create a game and add that single addon to it. After a few years of regular play, the content accumulates, and as a records manager by trade it hurts my heart to have to make a search in the art library (which is very inaccurate and at times useless) or do guessing games with the addons. I feel Roll20 is on the common trail of "new and shiny" and forgetting about the older things as soon as they work passably, while the problems are piling up behind them. As much as I love new and shiny, what I enjoy more is a good basis for accessing the content that I have put dollars and hours into accumulating.