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Bugs & Suggestions for the Jukebox

Roll20 API layer we're scripting against simply doesn’t surface that metadata from the track to the sandbox, and it also doesn’t give you a “track ended” event. 1) Playing flag does not reliably reflect reality Need: playing should automatically flip to false when a non-looping track naturally ends (and this should be consistent). 2) No “track ended” event / callback for API scripts Need: Emit an event when a jukebox track ends (or errors) with track id and metadata. 3) No duration/length metadata exposed to the API Need: Expose duration (and ideally currentTime or position) for each track. 4) No playback position/time controls Need: Add readable currentTime and writable currentTime (seek) or at least read-only position. 5) Softstop semantics unclear / insufficient for SFX Need: Add support for multiple instances of the same SFX (virtual instances), or provide a restart/retrigger flag that reliably restarts from 0 and plays once. 6) No API-visible “is actually audible” indicator Need: A truthy signal from the audio engine like isAudible, isActive, or playbackState (playing, ended, stalled, etc.) 7) Inadequate documentation of jukeboxtrack fields & guarantees Need: Document all jukeboxtrack properties (readable/writable), lifecycle, event timing, and any known limitations. 8) No Mass Track Management Needed: Interface for editing, adding, remove tracks on a scale that's not one at a time.
+1 Jukebox DEFINITELY needs some attention or should I say rewriting? There is STILL no option to sort Playlists (neither in nor outgame; manually or automatic). If you upload a track highlighting STILL stays on "add to game" instead of highlighting the option where the cursor hovers over... and the interface is outdated to say the least... When will the jukebox finally be updated?!
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Roll20 Dev Team
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