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Map Based Audio Triggers (Audio Pins)

1776212217

Edited 1776212621
Roll20 already lets us assign background music to a map, which is great for setting tone. But during play, scenes change constantly. Combat starts, a villain appears, tension spikes, or the party makes an unexpected choice. When that happens, we need to change the music quickly. Right now, that means opening the Jukebox, finding the track, stopping the current one, starting the new one, and adjusting volume if needed. It’s not terrible, but it absolutely breaks pacing in dramatic moments. It would be incredibly useful if we could place map-based audio triggers: small pins or GM-only buttons on the map that are tied to specific Jukebox tracks or playlists. The idea would be: Place a visible or invisible “audio pin” on the map. Assign a specific track or playlist to it. Choose simple behavior options like: Play immediately Fade into this track Stop other tracks first Loop or one-shot These would be GM-only and function similarly to other map-layer tools.
While I am upvoting this for global support, I should point out that some of it may be do-able now with Reactions and a MOD/API call to play sounds. 
1777027681
Pat
Pro
API Scripter
I started throwing together a mod for triggered sounds (proximity based) a while back - with the changes to the tabletop it is something I could revisit. 
This would be great.
1778826502
Roll20 Dev Team
Pro
Marketplace Creator
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