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Which Music Script should I use?

I was told to come here to ask advice from the Roll20 Discord. I am trying to figure out how to change the floor of a room my players will enter to a certain image and automatically play music from my jukebox. I have TokenMod installed and I'm starting to play around with reactions to get the "floor" token to switch when a PC token touches it. The person helping me out didn't know which music mod to use though. Could someone point me in the right direction? Thanks.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Gregory! For the simple playing of an audio file with a macro command, I suggest Simple Sound . this would also work well with the Reactions solution you have outlined. If you want a whole music management system with layered soundscapes, graphics, keywords, virtual playlists and such, I suggest Jukebox Plus . If you want to control the backdrop of the VTT ('Floor token" is not standard terminology, so I don't know if you mean a map or just any old image) either the method you are describing with token mod and reactions, or the Director script if you want a "Theater of the Mind" manager.
keithcurtis said: Hi Gregory! For the simple playing of an audio file with a macro command, I suggest Simple Sound . this would also work well with the Reactions solution you have outlined. If you want a whole music management system with layered soundscapes, graphics, keywords, virtual playlists and such, I suggest Jukebox Plus . If you want to control the backdrop of the VTT ('Floor token" is not standard terminology, so I don't know if you mean a map or just any old image) either the method you are describing with token mod and reactions, or the Director script if you want a "Theater of the Mind" manager. So what I'm planning on doing is having a map laid out with the floor being one image on the map layer. I'll have another "floor" image on the token layer and when they open the door and step into the room with their token, the "floor token" will drop to 0 opacity exposing the floor underneath and the music will play. Or at least that's what I'm hoping to do.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I would suggest keeping it simple with Simple Sound if that's your use case.  !splay trackname in the reaction box is probably enough, combined with the transparency shift. Also, unless there's a reason the floor token needs to be on the token layer, this trick should work equally well with it on the map layer, to prevent accidental selection.
Keith, on your Jukebox Plus - is there a function or way, to create a campaign for the sole purpose of organizing my jukebox to this then transmogify or export it to another campaign, or do I need to do this to each of my campaign, setting it up, tagging, finding the songs, etc?
keithcurtis said: I would suggest keeping it simple with Simple Sound if that's your use case.  !splay trackname in the reaction box is probably enough, combined with the transparency shift. Also, unless there's a reason the floor token needs to be on the token layer, this trick should work equally well with it on the map layer, to prevent accidental selection. Even better. And I like the looks of the Jukebox Plus. I have a huge array of songs that I'll be using for an opera type encounter my guys will be going into at a later point. This looks like it'll make it a lot easier to organize and configure.
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Edited 1776367168
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Novercalis said: Keith, on your Jukebox Plus - is there a function or way, to create a campaign for the sole purpose of organizing my jukebox to this then transmogify or export it to another campaign, or do I need to do this to each of my campaign, setting it up, tagging, finding the songs, etc? Sure thing! In the drop-down settings on the left panel there is a backup button section. Press "Make". That will create a backup handout of the data. Transmogrify that into another campaign where you have installed Jukebox Plus. Press the "Restore" button in that game and choose the transmogrified handout. It will import all of the data into the new game. Make sure that you have the same songs in the new game. It won't break if you don't, but they (of course) won't play. The "Refresh" button in the settings area can often fix minor track id problems. Edit: By default, I believe the script creates those backup handouts pre-archived. You might need to unarchive it before transmogrifying.