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Leverage One shot or Campaign

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Yes, I'm trying again. Apply here, and please provide your name, age, character concept, and role-playing experience. Newbies welcome. I've been a GM with various systems since the '70s, Starting hopefully 5/20/26.   Based on the Leverage/Leverage Redemption TV show, using the Cortex Plus system. It's a modern day role-playing game, so it can incorporate the styles of Hustle, Mission Impossible (tv more than movie), Person of Interest, Now You See It, Ocean's 11, Burn Notice, and/or The Thomas Crown Affair. You’re a team of shady people doing Illegal things to help those in need. The system is easy to learn and can be taught, with character creation incorporated into the starting session. The starting session is a one shot, but can be turned into a full blown campaign if folks desire. For 2-7 players via Rolld20. One 2-4 hour night every two weeks or so.   Roles (ie classes) are Grifter, Hacker, Hitter, Mastermind, Thief. Two are “primary” (like a Thief/Hitter), but your character will have values in all five. What combat there is, is all hand to hand unarmed. Emphasis on role-playing and character development.
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Color me interested again! Jon Age: 51 Character Concept: Mastermind RPG Exp: Been playing since the early 80's.  Have a HUGE collection of games and run/play multiple days per week.
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Sounds good. Does 7-11 work for you given our other player's schedule? Let me know.
Are you looking to play on Wednesday evenings? I run a Batman:  Gotham City Chronicles RPG campaign every other Weds at 8 pm EST.
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I'm looking to play on Wednesdays. Does an alternate Wednesday work better for you? Let me know.
I have Discord channels setup. PM me if you need it.
You start with two Talents, which are kind of like D&amp;D Feats. You can find sheets for your Roles, including Talents, at Scribd via a Google shirt. The Open Talents are at the end, on the Rap Sheet page. <a href="http://www.onesevendesign.com/leverage/leverage_sheets_oneseven.pdf" rel="nofollow">http://www.onesevendesign.com/leverage/leverage_sheets_oneseven.pdf</a> There are handy-dandy rule summaries at: <a href="https://morgan3d.github.io/articles/2018-01-13-leverage-rpg/index.html" rel="nofollow">https://morgan3d.github.io/articles/2018-01-13-leverage-rpg/index.html</a> <a href="https://writeups.letsyouandhimfight.com/neonchameleon/leverage-the-roleplaying-game/" rel="nofollow">https://writeups.letsyouandhimfight.com/neonchameleon/leverage-the-roleplaying-game/</a> or do a Google Search. :)
May 6, 7 pm
5/20/26, 7 -11 pm maximum, CST
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The next session will be on 5/20. I'm already working on The Compound Job for that date, with the Mark being Greedy and into insider trading. So put your thinking caps on. I did make two mistakes on the 5/6 session. You do not get Plot Points (PPs) if the opposition rolls 1s (unless you have a Talent that specifically gives you something for them doing so), and you only get PPs when you roll 1s if I activate them (ie, give Complications). Also, you don't get Assets for free. You can either undertake Side Jobs to acquire them (ie, to steal a Big Bundle of Cash, roll Thief + Agility (a Role roll), or "steal' a stock office, roll Grifter/Mastermind + Willpower by posing as a visiting regional auditor, no PP spent and a difficulty of 2d6). That's opposed to just buying an Asset, spending a PP to get an Asset on the spot w/no rolling to obtain it). There's also Flashbacks. Either a teammate can trigger them, by asking you a question about your background, or you trigger them yourself by spending a PP. Either way, you get a d6. You can also get rid of Complications by making a Role roll. You still get to keep the PP you got originally. :). You might get a Complication removing the original Complication. So it goes: more PPs for you! :)
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Also, Assets don't have to be handheld physical items. An office ("Let's steal an office!") can be an Asset. A flash mob of protesters might be an Asset, gathered by the Grifter or even a Hitter (maybe the local Iraq war veterans?). Outside the Mark's building, they could provide an Asset for the Thief sneaking around inside. You're only limited by your imagination! An asset is worth a d6, and can be triggered as a flashback for free by another player (" Hey weren't you at the VA last week?). Assets don't need to be story relevant, either. Hardison's bottle of orange soda, a Mastermind's fidget wheel, or a Griifter's bottle of perfume/cologne will suffice. Anything that tells a story of personal background or is humorous will suffice. And if you get a Complication when making a Role roll to create the Asset. hey, you got a PP, and an excuse for more story! Maybe that veteran who is part of the protestors wonders why he's there. Hey, presto, me as the GM gives him a name, and the team's Hitter takes the vet to a nearby bar, buys him a drink, makes a Role roll (Hitter + Willpower?), and you've got a Leverage-style subplot. And you've got a PP from the Complication as well. So let your imagination run wild. As a GM, I'll play along. Promise. :)
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I forgot Experience. Each Job you've completed can act to trigger a Flashback, or Callback, to something that happened in that Job. So King has done two Jobs, he can Callback twice per session, once to each. Essentially each Job you've done is a free PP to trigger a Flashback for yourself. Using "experience" in this way doesn't use up the experience. The other use of this experience is to buy/improve stuff. Stuff costs 1//2/4/8/8 Jobs, and permanently uses them up. A Signature Asset costs 1, the first one is worth a d8, the rest are d6. They're&nbsp; just like any Asset except they aren't universal. Things from the show would include Hardison's Computer Office from the first season (d8), his van Lucille from the second season on (d6), Parker's Climbing Rig (d8), the group's food trucks (from Redemption), and their LA office (first season). They aren't shared when you buy them once, but everyone can buy into the same one. So there might be a food truck that everyone uses. But only the players that spend 1 Job can use it as a free Asset on a relevant Role roll. Improving an Attribute or Role costs 8 Jobs, or roughly a full Season of play (!): that's how you get to d12. A Specialty costs 2, a Talent costs 4. Distinctions you can just swap out, no cost to do so. If you're one Job short, you can buy on credit. one ahead. ----- Locations can have Traits. So St George's Cathedral might have the trait Dark &amp; Spooky d6. Anyone at that Location can use that Trait, good guy and bad, An example, from the Mastermind splatbook; Signature Asset: Coach Whistle d8: More than just a means of getting people’s attention, this relic of Monte’s early days as an assistant coach is central to his leadership style. Monte uses it to keep discipline, keep time, and keep his Crew in line. It also helps him pass as a drill sergeant on the Job