Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Why do rogues wear leather armor? Because it’s made of hide. 🥷

Tim's Spiritual Weapon Mod v2 (ScriptCards) D&D 5E 2014

1777851722

Edited 1777851747
Hi All, This is version 2.0.0 of my Spiritual Weapon ScriptCards Mod for the Roll20 2014 D&D 5E character sheet. *** Quick Copy and Paste Link *** *** Quick Copy and Paste Link *** What Does This Mod Do? This Mod displays the Spiritual Weapon spell in chat and lets the player cast it by selecting the spell slot level they want to use. When cast, it summons a Spiritual Weapon token beside the caster, spends the selected spell slot, and updates the SpiritualWeapon NPC's token action attack to match the slot level used. The Mod includes a built-in weapon selection menu with 157 Baldur's Gate 3 weapon tokens, plus a collection of miscellaneous token options for less serious tables. You can also set the weapon to random, choose a specific weapon, use a custom token image from your Roll20 library, and give the Spiritual Weapon a custom name. The chat card also includes the spell information, an open-book button to send the spell output to chat, and a gear button to open the weapon settings menu. The Spiritual Weapon token has a token action Spiritual Weapon attack that is dynamically created based on what level the spell was cast. What's New in v2.0.0? Major Rewrite and Cleanup    The Mod has been heavily rewritten and cleaned up to bring it more in line with my newer ScriptCards Mods, especially Find Familiar and Summon Beast. The script flow, setup logic, reentrant buttons, and settings handling should now be cleaner and more reliable. New Weapon Settings Menu   The weapon selection menu has been rebuilt. You can now choose from the full weapon library, select a random weapon, or open the Custom Token menu. Custom Token and Custom Name Support  Custom token setup is now more flexible. You can set a custom Roll20 image URL and a custom name separately, so you can rename a normal selected weapon without needing to replace its token image. Random Weapon Improvements  Random weapon selection has been cleaned up so it only selects from valid weapon entries and no longer has to repeatedly reroll invalid results. Visual and Usability Improvements  The card layout, button menus, back buttons, setup messages, and token preview displays have all been cleaned up. Installation Install ScriptCards in your game. Create a character named `ScriptCards_TemplateMule`. Create an NPC character named `SpiritualWeapon`. Add the Spiritual Weapon script as a an ability on your caster's character sheet (or spell mule if you use one). The script can be found by clicking the Quick Copy and Paste Link below. Select the caster's token and run the script once to write the template and NPC data. Run the script any subsequent time, and it will just run the Spell script. *** Quick Copy and Paste Link ***
So is this suppose to summon a token into the VTT map like the find familiar script? if so - that part isnt working for me. so I already have the spellscript mule character for your other stuff. I created a NPC sheet and renamed it to SpiritualWeapon and I added the script to my cleric. I ran the script and I see the messages in chat. I went to the setting, selected Maul. I clicked on the book and got a spell description. Then I finally hit at what level am I casting this spell. I click on 2nd and nothing happens. I also see no images. when I clicked on Maul, I did not get a follow up like your picture, select a maul. In fact, I do get the notification in chat "select your maul" but no images, just the Back button.
Ok, weird, maybe I broke it on upload to GitHub or something. I'll check tonight.