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[LFP][Homebrewed Pathfinder 1e][Weekly Sundays afternoon/night (EST/GMT] Avatar the last airbender Alt History

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Edited 1779037623
Avatar the last Airbender- Alt history System: Pathfinder 1e (homebrew/limited to conform to setting) Free Weekly Campaign Sundays @ 2 or 3 pm EST (keeping the exact start time loose until we get a total of 5 players) Session length: 3 hours min - 5 hours max Players : Currently 3 locked in, 1 maybe. looking for another two, maybe 3 players. Experience: intermediate or above preferred, Rules/style : we are keeping it loose rule-wise, so don't require someone fully versed with them, but would like people used to roleplaying since the campaign will be pretty RP heavy and open-ended, so I need players who don't approach this like a video game on paper. Looking for: Players who can consistently make 3/4 sessions a month, and are able to start narratives on their own. I will be giving hooks and opportunities, but the adventure is open-ended and will reflect party choices, so if you require a railroad, this might not be for you. Combat is always an option, but combat frequency will entirely depend on party choices and temperament. Also, 18+ please, vade retro minors. To apply, just send me a dm with a one-line summary of the kind of character you'd want to play and we can have a short call at your convenience to shore up the details Here is a loose sum up of the alt history starting from the point of divergence. (made by myself but summed up by AI)   Divergence Event: The Volcano Tragedy Avatar Roku dies attempting to rescue Fire Lord Sozin from  a volcanic disaster during their adulthood, but both die in the process. Roku dies attempting to save his old friend despite their ideological split. Sozin also perishes in the same event. Their deaths become a powerful myth about friendship, sacrifice, and balance across political lines. Immediate effect: No Sozin-driven ideological blueprint for total war or unified global conquest emerges.  Fire Nation Aftermath: Fragmentation → Controlled Consolidation Power initially fractures among nobles and military factions, but eventually stabilizes under Fire Lord Azulon. Leaving him with less war fervor in his people. However, unlike canon: No century-long total war ideology forms. Expansion is pragmatic, not genocidal or absolute. The state remains strong but politically moderated by the absence of Sozin’s unified imperial vision.  Fire Nation Expansion Model (Key Divergence) Because of Roku’s sacrifice and the moral myth surrounding it: The Fire Nation adopts a more restrained doctrine of expansion. Coastal and nearby Earth Kingdom territories are incorporated through structured conquest followed by political integration, not extermination. Instead of replacing rulers entirely: Many defeated Earth Kingdom ruling families are retained as local administrators under Fire Nation oversight. Regions become suzerain states: subordinate but partially self-governing. A mix of coercion, capitulation, and selective force replaces total annihilation. Result: Expansion is still imperial, but more bureaucratic and stabilizing than destructive.  Earth Kingdom Response: Confederation Under Pressure The Earth Kingdom remains fragmented but adapts. Regional states coordinate through a growing council system in Ba Sing Se. Inland states focus on defense and diplomacy rather than unified war. Some frontier states accept Fire Nation suzerainty for stability and survival. Result: A semi-federal Earth Kingdom emerges instead of total collapse or occupation.  Water Tribes: Maritime Neutral Service Civilization The oceans remain stable due to deterrence and Water Tribe enforcement. Southern Water Tribe and Northern Water Tribe evolve into: Core economy: whale oil fish and marine goods pelts and tusks Expanded role (major transformation) maritime defense and escort services (defensive-only) logistics coordination for trade and supply chains disaster response (droughts, floods, coastal crises) harbor operations and sea rescue Key rule: Water Tribe forces do not support offensive naval warfare, only defense and stability. Result: They become a neutral, indispensable maritime infrastructure layer. ⚓ Global Maritime Order: Stable Neutral Seas A self-reinforcing system emerges: Naval offense is strategically unprofitable. Defensive Water Tribe presence guarantees higher survival rates. Both Fire Nation and Earth Kingdom rely on Water Tribe maritime services. Oceans function as neutral trade highways rather than war zones. 吝 Earth–Fire Conflict: Limited Inland Friction Conflict is primarily on land borders, not at sea. Skirmishes, frontier disputes, and proxy conflicts occur. No global total war develops; instead, a long-term cold war with ruling structures incentivized to keep the status quo. The world stabilizes into four interlocking systems:  Fire Nation coastal imperial power controlled expansion and suzerain governance strong but politically moderated empire  Earth Kingdom Council System fragmented but increasingly coordinated inland states Ba Sing Se as diplomatic and administrative center  Water Tribes neutral maritime logistics, enforcement, and disaster response network essential to global trade and stability  Air Nation Never goes through the genocide and their efforts in stabilizing the political situation garners them control over the valley at the mouth of the serpent spine to build a Grand Central Air Temple and administer a neutral city around it, in accordance with the wishes of both the fire and earth nations.  Long-Term Result Instead of a century of global war, the world becomes: politically tense but structurally stable economically interdependent geographically divided by function rather than ideology t Land = competition and controlled sovereignty Sea = neutrality, trade, and enforcement infrastructure Air = demilitarized by the air nation
Still looking for a couple players.
We have a solid party of 5 now and will get started on the 31st. I'm still willing to take in one more player if someone is interested, but I will no longer be bumping this topic unless we drop beneath 5 in the future.
heya if your still looking for a player i would be interested my idea for a character is a half feral earthbender vaguely simalier to toph on the surface but more literally feral as in raised in the wilderness and only vaguely aware of social norms and more then a little obessed with earthbending and if a reason for joining the party is needed his reason is simple he saw a person earthbend and figured out other people know more about it then him and is now trying to learn EVERYTHING he can
alright, we now have two people applying for the 6th spot so I am closing down applications. Will revive this post if we lose players, but in the meantime, please don't reply here. You can still DM me if you want to get on the waiting list.