I'm trying to set up a Script Card that will allow my player to click a button of their chosen wild shape. Each button would then call token-mod to set the image and the bar3 values for the temp hp. The call to token-mod works, !token-mod --ids @{selected|token_id} --set bar3_value|9 bar3_max|9 imgsrc|<a href="https://files.d20.io/images/487699892/bFmr171ysWH_xOAuVeUTbg/original.webp?1779290228" rel="nofollow">https://files.d20.io/images/487699892/bFmr171ysWH_xOAuVeUTbg/original.webp?1779290228</a> The scriptcard call provides the button but the button doesn't do anything. !scriptcard {{ --#title|Wild Shape --#titleCardBackground|#002200 --#oddRowBackground|#a5e6b6 --#sourceToken|@{selected|token_id} --#leftsub|Druid Level: [*S:c-base_level] --#emoteState|invisible --=temp-hp|3 * [*S:c-base_level] --+|HP:[*S:c-hp] --+|Temp HP:[$temp-hp.Total] --+|[button]Spider::!token-mod \-\-ids [*S:c-token_id] \-\-set bar3_value|[$temp-hp] bar3_max|[$temp-hp] imgsrc|<a href="https://files.d20.io/images/487699892/bFmr171ysWH_xOAuVeUTbg/original.webp?1779290228[/button]" rel="nofollow">https://files.d20.io/images/487699892/bFmr171ysWH_xOAuVeUTbg/original.webp?1779290228[/button]</a> }} Is it possible to do this? Or, is there a better way? I can get ScriptCards to run the token-mod script using the inline version but would like to present the player with a button menu to select from. Any help is appreciated.