I'm looking for players to try out a play by post campaign I've been working on for some time, as well as test some homebrew rules with. Me : I'm an experienced DM and player, I've been doing both since Gary Gygax days, but I missed 4e, and only started again a few years ago, so I’m still learning some of the ways people play these days. The Game: a version of D&D5.5e with homebrew rules. There are a few aspects about 5e I find frustrating, so I'm curious to try some changes out (added complexity warning). The Players (you) : respectful, patient people, 18+, willing to try out different rules, and that can work well with a group. I like to see players that derive at least as much enjoyment from role-playing as they do from min-maxing stats and accumulating loot. However, you don't need any prior experience with D&D at all. The Player Characters (your brain child) : Willingness to roll a human character is a plus, but anything commonly found on the Sword Coast is fine (halfling, half-elf, dwarf, elf, gnome, tiefling, dragonborn, aasimar, roughly in that order). It's not a pro-human sentiment, it's just easier to roleplay if not everyone in the group is something wildly rare. Evil alignments are allowed if you can commit to writing a very compelling reason for them to want to work with the group, and not be disruptive. Characters will begin at level 2, so backstories should match with *some* experience, but not a ton. I plan to allow you to roll fairly exceptional characters as far as stats (80 total), so you can write them as having lots of potential. The Premise (a hint at it) : while each of you was a few days away from Daggerford (perhaps in Waterdeep), you each came by a posting calling for adventurers to be in Daggerford on the first day of Midsummer, conveniently timed as the exact amount of time you'd need to get there. Everything about the post felt strangely customized to you, but vague enough that it may have been a coincidence. Needless to say, it caught your attention, and you changed whatever plans you had, leaving for Daggerford that day. The Group : The group is meant to have 4 players, but I'm okay with 5 in case someone drops off for real life reasons. The Rule Changes. They mostly have to do with combat (armor most of all, but weapons as well, especially relating to mounted combat). I added some 3.5 edition-like themes back into the mix, as well as some of my own ideas, but they shouldn’t be anything unfamiliar to anyone with reasonable familiarity with any sort of RPGs. Everything should integrate with the rest of 5.5e, but there may be a couple bumps. If you find 5 If all sounds good to you, please reply answering the following: What you want people to call you (with pronouns), and something about yourself, such as how long you've been playing D&D maybe, and what you like about it, and your timezone (or anything else you'd prefer to say). An idea for a character that would have been in Waterdeep a tenday or two before the first day of Midsummer (we'll call it 1496 DR). If not a city person, then some smaller settlement along the round to the east perhaps, or even south. If you don't know Forgotten Realms lore, that's fine, you can make up a tiny village. Just know that Waterdeep is a really big city, and Daggerford is a very small town a few days south of it. Any other details you can make up and I'll help you adapt it to FR later. What one word would summarize a privately held motive/ambition that your character has? Don't spend a ton of time on it, just write a rough idea for their backstory/motives, because you may want to change things after the group comes together. Geoff (he/him).