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Looking for players (3-5) for new play by post (over Discord) campaign using modified 5e rules, set on the Sword Coast, no experience needed.

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I'm looking for players to try out a play by post campaign I've been working on for some time, as well as test some homebrew rules with.   Me : I'm an experienced DM and player, I've been doing both since Gary Gygax days, but I missed 4e, and only started again a few years ago, so I’m still learning some of the ways people play these days. The Game:   a version of D&D5.5e with homebrew rules.  There are a few aspects about 5e I find frustrating, so I'm curious to try some changes out (added complexity warning). The Players (you) : respectful, patient people, 18+, willing to try out different rules, and that can work well with a group.  I like to see players that derive at least as much enjoyment from role-playing as they do from min-maxing stats and accumulating loot.  However, you don't need any prior experience with D&D at all. The Player Characters (your brain child) :  Willingness to roll a human character is a plus, but anything commonly found on the Sword Coast is fine (halfling, half-elf, dwarf, elf, gnome, tiefling, dragonborn, aasimar, roughly in that order).  It's not a pro-human sentiment, it's just easier to roleplay if not everyone in the group is something wildly rare.  Evil alignments are allowed if you can commit to writing a very compelling reason for them to want to work with the group, and not be disruptive.     Characters will begin at level 2, so backstories should match with *some* experience, but not a ton.  I plan to allow you to roll fairly exceptional characters as far as stats (80 total), so you can write them as having lots of potential. The Premise (a hint at it) : while each of you was a few days away from Daggerford (perhaps in Waterdeep), you each came by a posting calling for adventurers to be in Daggerford on the first day of Midsummer, conveniently timed as the exact amount of time you'd need to get there.  Everything about the post felt strangely customized to you, but vague enough that it may have been a coincidence.  Needless to say, it caught your attention, and you changed whatever plans you had, leaving for Daggerford that day. The Group : The group is meant to have 4 players, but I'm okay with 5 in case someone drops off for real life reasons.   The Rule Changes.   They mostly have to do with combat (armor most of all, but weapons as well, especially relating to mounted combat). I added some 3.5 edition-like themes back into the mix, as well as some of my own ideas, but they shouldn’t be anything unfamiliar to anyone with reasonable familiarity with any sort of RPGs.  Everything should integrate with the rest of 5.5e, but there may be a couple bumps.  If you find 5 If all sounds good to you, please reply answering the following: What you want people to call you (with pronouns), and something about yourself, such as how long you've been playing D&D maybe, and what you like about it, and your timezone (or anything else you'd prefer to say). An idea for a character that would have been in Waterdeep a tenday or two before the first day of Midsummer (we'll call it 1496 DR).  If not a city person, then some smaller settlement along the round to the east perhaps, or even south.  If you don't know Forgotten Realms lore, that's fine, you can make up a tiny village.  Just know that Waterdeep is a really big city, and Daggerford is a very small town a few days south of it.  Any other details you can make up and I'll help you adapt it to FR later.   What one word would summarize a privately held motive/ambition that your character has?   Don't spend a ton of time on it, just write a rough idea for their backstory/motives, because you may want to change things after the group comes together. Geoff (he/him).
Hello Geoff, Before getting to answering your questions. Just curious about what time zone you are working with and what days you have planned for your sessions. Callan (he/him).
Hello Geoff! - My name is Alex (he/him). I'm 31 years old from Central Europe, been playing D&D since 3.5 in middle school, but I also skipped 4e and I discovered pbp almost three years ago. Never looked back since. I enjoy the breadth and width of roleplaying potential the most, as well as shaping and driving a story and characters as a group. - Character concept (all open to edits / changes): Mien "Rook" Mahariel, a [half-elf / human] who was born in a wandering, nomadic tribe from the Moonsea, but who ended up as a servant to the Zentharim of Zhentil Keep before she turned ten. Thanks to her penchant for theater and dancing as well as her magical gifts, she became a cherished performer. During one such showing, a group of freedom fighters from the Swords Coast crashed the party and she ended up free despite her initial instincts and fears. Since then, she has become a low-key champion of the small and downtrodden as she wanders from job to job and town to town, an orphan looking for a home yet always stuck on the outside looking in. - Motivation: Kindness Hope to hear back from you!
This sounds fun, I have done play by post in the past.  Call me Ishmae.... Wait, wrong story. Call me Ken for that is my name! I started playing in a hybrid AD&D 1st and 2nd ed game back in 1994. In 95 I put on my DM hat for the first time. My favorite aspects are role play and character development/evolution. I am in the Pacific time zone. Due to circumstances beyond her control, Sonja (Pronounced Sonia) has to make a hasty exit from Waterdeep. How was she to know that the jewelry merchant had a magical trap on the second story window of all places? As luck would have it Reynaldo at the Dock Ward gate owed her a favour, on top of that he was easily distracted by a little flex of her pectoral muscles.    Sonja enjoys the challenge of getting into things she is definitely not supposed to get into. They still talk about the night she led Boria's gang into the dungeon to rescue him before he got tortured for their names. Can you believe they wanted to make her leader, but she turned them down. She can't go into The Skewered Dragon without getting at least three free drinks to this day. She also enjoys charming strangers with her musical ability and natural charm.
Hello, this sounds rather fun, I've never played in an exlusively play by post campaign, but I wondered about it many times and would love to have the chance to try it. 1, You can call me Shaarka (she/her). I'm 38, in the GMT time zone, and I have been playing D&D 5e for almost a decade and DMing for nearly six years. My favourite thing about this game is building relationships both with other players and with NPCs, from my experience, the best stories are born from such interactions.  2,  Tadeo Zhanye (human), the youngest son of a wealthy merchant family from Athkatla. He grew up surrounded by the chase after coin, travelling on the vessels going up and down the coast, but never truly took to the chase himself. The latest journey, however, had been somewhat rushed and his presence on it was mandatory after he had shown signs of magic, something his family realised would not be taken well if discovered by the Atkathla officials. Which is how he found himself disembarking in Waterdeep rather than returning back home, much to his delight, as now he has the freedom to truly discover the lands he could only ever see from the deck of a ship, even if it means fending for himself. 3, Discovery