Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

LFG Dragon Ball RPG

Hey there. So, I am looking to scratch that Dragon Ball itch. I'm wondering if anyone is running a game or thinking of running one. System doesn't matter as I probably either know it after 17 years of tabletop experience, or I can pick it up relatively quickly.
I run dragon ball gam every now and then got a new system for it I was interested in playing as a player but can GM if no one is available. 
This sounds really cool. I love DB and love D&D. Never thought about combining them. I would love to join.
I would love to give that system a try. I don't have the skills to GM, unfortunately.
okay go ahead and add me on discord if interested in dbz ttrpg!  sandyblindsidemaximus
I have just sent the request. Have been a bit busy with life. Should be from robert1498
I also send a request on discord. I am very curious
ok looking for one more player! 
1781693280

Edited 1781693540
Well, I can't help but plug myself I guess. I have built a Dragonball TTRPG system that I'm currently hosting 2 campaigns for, and the game is still under development so more things do get added (and some things gets changed and re-balanced, if that is a problem) The system is entirely of my own make, and is meant to as accurately depict Dragonball canon as I can (so yes, a super saiyan actually does increase all your stats by x50).  If this sounds interesting to people, send me a message and your discord name and I could get you into my dragonball discord group. I've been thinking about starting a new campaign anyway. Edit: My current rulebook is at 490 pages long, and of course it's not mandatory reading:  We're very newbie friendly, and other than me, there's like 3-4 other players that likes helping out. I would adapt a 'learn-as-you-play' thing, having a tutorial session at first. (And besides, like half of that is just a list of different features and techniques. Like a list of spells in D&D, most of those you'll never use on a single character anyway)