Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Jumpgate and FX

1781109582
Ulti
Pro
Sheet Author
API Scripter
A bit more than a year ago,  I reported  that casting a missile fx from the API didn't work on Jumpgate. The Aaron answered that there was indeed an issue and reported that to the Devs. Last time I tried, it seemed to me that this issue was still there. Does anyone know if this will ever be fixed?
1783341553
Ulti
Pro
Sheet Author
API Scripter
Any news on that issue?
1783361390
Gauss
Forum Champion
Hi Ulti,&nbsp; Your best bet would be to file a report via the Help Center and ask what the status is that way:&nbsp;<a href="https://help.roll20.net/hc/requests/new" rel="nofollow">https://help.roll20.net/hc/requests/new</a>
1783408860
Ulti
Pro
Sheet Author
API Scripter
Thanks for your aswer, Gauss. I did as you suggested.
1785761492

Edited 1785761511
Ulti
Pro
Sheet Author
API Scripter
So far, no human answer to the ticket.
1785789105

Edited 1785789165
AmadeusVF
Pro
API Scripter
I dont know if it will be fixed, but you can use your own effect, I created this one that helps me a lot, you just have to set a name (ex. ProjectileFX) and look for it it by its name and get its ID on your script. const effect = &nbsp; findObjs ({ &nbsp; &nbsp;&nbsp;_type: 'custfx' , &nbsp; &nbsp;&nbsp;name: ' ProjectileFX ' &nbsp; })[ 0 ]; if ( effect ) { &nbsp;&nbsp;&nbsp;&nbsp; &nbsp; spawnFxBetweenPoints ( &nbsp; &nbsp; { x: source . left, y: source . top }, &nbsp; &nbsp; { x: target . left, y: target . top }, &nbsp; &nbsp; effect . id, &nbsp; &nbsp; sourcePageId &nbsp; &nbsp;); } and use this for the custom effect { "additionalEmissionRatePerPixel": 0.35, "additionalSpeedPerPixel": 0.085, "alignParticles": true, "angle": -1, "angleRandom": 0, "duration": 12, "emissionRate": 12, "emitRateGradients": [{"factor":1, "gradient":0}, {"factor":0.2, "gradient":0.25}, {"factor":0, "gradient":1}], "emitterSize": 4, "lifeSpan": 13, "lifeSpanRandom": 0, "maxParticles": 500, "rulerType": "line", "size": 40, "sizeRandom": 15, "speed": 0, "speedRandom": 0 }