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Feature Request: Monster Filtering by Terrain Type

Score + 4
I’ve been building a lot of random encounters lately, and one thing that keeps slowing me down is figuring out which monsters actually fit the terrain my party is traveling through. When I’m rolling up encounters for forest, swamp, desert, arctic, or underwater areas, I end up bouncing between stat blocks just to check where each creature lives. It would be super helpful if the Compendium search had a simple terrain filter . Something like a dropdown for Forest, Swamp, Desert, Arctic, Urban, Underwater, etc. That way, when I’m prepping a random encounter table, I can instantly pull up monsters that make sense for the environment instead of manually checking each one. It feels like a small addition, but it would make random encounter prep so much faster and smoother. Curious if other GMs would find this useful too — it seems like a nice quality‑of‑life improvement for anyone running wilderness travel or biome‑based adventures.
1783450757
B Simon Smith
Marketplace Creator
That would require each creature entry to have a corresponding ecosystem/terrain. Unfortunately, not all game systems or editions include that in their stat blocks.
Compendiums are very game-system-specific, but having a standard "Terrain" or "Biome" field that compendium builders could use, and a filter for same, does seem like a valuable things to have.  D&D, for example, tends to put that in tables in their books, rather than in the statblock, but the data exists so they (whichever "they" builds the compendium off source data) could put it in the compendium statblock if they chose.  If a game doesn't support that (e.g., traveller, which doesn't have anything like a monster manual) then it just doesn't get used. I'm throwing my vote in.