Hello, this is a listing for a Thay based game I am running. The game will go for 3 hours with a 15 minute break in the middle. We will be using Discord for voice, Roll20 for the game, and we will start at level 3 with the Magic Initiate (Wizard) feat. There will be a session 0 where we will make characters, discuss the world, create backstories, discuss any homebrew rules people have if any, and get a general feeling about what the games are like. Below you will see a few paragraphs about the setting and the hook of the campaign. I will be using the 4e Faerun Campaign Setting, and Thay Land of the Red Wizards by Ed Greenwood, Alex Kammer, and Alan Patrick as the foundation of the game. I hope we can overthrow Szass Tam and his Red Wizards together without becoming his undead thralls. Also, I have some out of game rules I expect you to follow: 1. This is an LGBTQIA+ Safe Zone 2. Don't treat anyone in or out of game badly 3. Do not take agency away from players 4. Do not say any harmful words towards anyone of any group 5. No slurs or any such language will be used in or out of game Welcome to Thay, a land whose reputation with undeath and red robed wizards have made its very name a curse the people beyond its borders say in hushed tones. While there are people who live in Thay who wish to simply live their lives with as little influence from The Red Wizards as possible, you are not one of those people. One day Thayan slavers took you from your home and brought you to Thay to be sold to its upper class. You thought you would be sold to another nameless and unimportant face in the crowd, but instead you were bought by none other than Szass Tam himself. As a magical tag was placed on you, you worried what malicious ideas he had for you.&nbsp; But instead of marching you to the fields to work until death or to be experimented in his necromantic studies, he took a keen interest in you and forcibly took you under his wing. As you studied the arts and learned of Thay’s history and culture you were always under the curious and oddly guiding eye of Szass Tam. He even learned your names and other aspects about you and your life, all the while you performed necromancy and unholy experiments out of fear for your captor, or fearing the punishment you would receive. He even took you to meetings and gatherings of The Red Wizards, but he made you cover yourself head to toe because “they couldn't comprehend what I see in you.”&nbsp; One day you had enough and ran for an escape, but Szass didn't send guards, magic, or curses your way. Instead he simply smiled at you and watched you escape. Days after you freed yourself from Szass Tam’s palace you marched your way to the cities of Thay, all the while keeping to the shadows and hearing rumors of a woman named Qulone Trythkul who held a hatred for Szass Tam much like you. But as you went from town to town trying to survive with what little magic and little money you have you learned that your escape had made nationwide news in Thay, but your faces were never given and the only description was that they wear an arcane tag. and you thought you were almost home. What do you do now? Do you try to remove the tag and return home, do you find this mysterious Qulone, or do you try to blend into the place that has forcibly come to your home? Link:&nbsp;<a href="https://app.roll20.net/lfg/listing/447539/thay-the-wizards-must-die-central-time" rel="nofollow">https://app.roll20.net/lfg/listing/447539/thay-the-wizards-must-die-central-time</a>