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[bug?] Traveller2e Character Sheet

1784577426

Edited 1784579242
Coryphon , thanks for your hard work on this sheet.  I apologize if this is addressed elsewhere, I attempted to reply to your ongoing thread, but Roll20 said 2 months is too stale a thread to reply to  I am an old Traveller fan from, God help me, 40 years ago, and getting ready to start a campaign with my friends.  I came across this error today when using the "Initiative" button on the Combat tab (I tried it it also with Dexterity to no avail). Well - poop.  I tired to post a picture.  But... here is the error:   Unable to find attribute with the name mod-Intellect It's probably user error, but any guidance you may have is greatly appreciated. I saw some older comments about charactermancer - I ended up using Demiplane to build characters, but since Roll20 has more content immediately available I am translating those sheets into your excellent work on Roll20.  
Huh...I'm thinking more and more this is a me thing, but...none of the skills seems to work.  I AM clicked on the token, but only the "Specialty" roll (i.e. Gunner Turret) and the Attribute rolls seem to operate for me.
Ummm...filling out my ID-10T form now.   When you have a Demiplane and a Mongoose Character Sheet with the same name, even though the tokens are different - it don't work so good. Der.  Thank you all for your patience.
FYI: I just tested rolling initiative on a character in my 2E Traveller game, and it worked fine.  It's a straight roll20 game that predates demiplane integration though, so it wouldn't test anything related to that (I think; how this all works is mostly a mystery to me). I do beleive demiplane still uses separate servers though, so there's probably more room for network issues to affect a sheet with it in use. Note that you no longer need to select the token to roll initiative (unless you're the DM, and even then sometimes it works).  I think it's limited to if you only have the one owned token on the map and you're using a non-legacy game (ie the unmarked "jumpgate" system, not a game marked "legacy" on the roll20 home page) as they finally introduced something that finds the token automatically.
Thanks.  I was lost in the sauce on what to do for a minute, until I realized I had two sheets with the same name.  Works good now.   I LIKE the Demiplane Character Builder, but at the moment, that's about all it's good for.  Hopefully future updates will make it more useful.   BTW, I did some "Vibe-Coding" to create a Wound Tracker - not sure if it is of any use to you, but here is my post in the API Thread.   I'll make it a MOD if I can figure out how that is done. Traveller2e Token Wounds Tracker
I'll check it out, although wound tracking isn't a big deal in my game (relatively peaceful party of law-abiding investigators). FYI: Mods are APIs, "Mod" or "Mod Script" is the new name for an API script.  If you meant a one-click script, the Intro to Mod Scripts page has a pointer to the github repo, which apparently has instructions on how to submit a script for appropval, although I didn't see anything obvious when I looked there.
1784723389
Coryphon
Pro
Sheet Author
Compendium Curator
Apologies, didn’t get a notification for this…sounds like all is good but do ping again if issues! ~ C ~