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Traveller2e Token Wounds Tracker

1784639898

Edited 1784639943
I will caveat this to say that I am not a coder, though I can understand the basic logistics of code.&nbsp; This was built using ChatGPT with guidance from me. I DOES seem to work with the Aura/Tint HealthColors API script and the excellent Traveller2e character sheet created by @Coryphon.&nbsp; Which is what I was hoping for.&nbsp; &nbsp;It requires (as far as know) the following token settings in your game: Bar1 - Attribute: None Bar2- Attribute: CurrwithMax-Strength Bar3- Attribute: CurrwithMax-Dexterity Bar4- Attribute: CurrwithMax-Endurance I have tested it in my game, and it does work as I intended it to.&nbsp; Not sure how to make it available to the Traveller Playing community and a MOD Here is the GitHUB Gist: <a href="https://gist.github.com/Cygnus-X-2112/9e63bbaa651258089e723acd5758ee7d" rel="nofollow">https://gist.github.com/Cygnus-X-2112/9e63bbaa651258089e723acd5758ee7d</a>
This is pretty neat. I probably won't use it, as I use the fourth circle for protection. It should be possible to access the currwithmax vars directly, without putting each of them on a token bar, using the getAttrByName function.&nbsp; I haven't tried scripting the traveller sheet myself, though I've done a fair bit with the 2014 D&amp;D sheet. See the Roll20 API Function Documentation page. You'll need the character id of the sheet, but you can get that from the represents field in the token.
I see what you're saying.&nbsp; My thought process was to make the Aura/Tint Mod work - cause that is what my players are used to for D&amp;D.&nbsp; To that end, I wanted to subtract the individual characteristics simply from the token...but you've made me think.