PC SHEETS Spells It would be nice if there was a field you can input information on where the spell was sourced from. I have been putting that information in the top of the text block of the spell description, but an actual dedicated field would be nice. It would help for keeping track once you acquire more spells from different sources. Even a Wizard needs to know which spells are gained from leveling or from a scroll or spellbook. It would also be nice if we could create a spellcasting ability for things without having to gain levels in a spellcasting class. I was trying to create a racial/species ability that made ranged spell attacks, but couldn't because it had no source for a spellcasting ability. I imagine that would also be the case for Sun Soul Monks and their Radiant Sun Bolt, Searing Arc Strike, and Searing Sunburst abilities. NPC SHEETS I’ve been creating NPC sheets in one of my games. The 2024 sheets are kind of buggy. I primarily input information into the Stat Block sheet Sheet Types You gotta switch between sheet types to get some information to stay after being input. Sheet Layouts: Standard and Stat Block is what I’ve been doing. It shouldn't matter which sheet layout you are using, it should take the information without having to switch between the three different sheets to get the information to save, or display correctly. Skills The proficiency indicators don’t work unless you do them in two different sheet layouts, and even that doesn't seem to work all the time, so I just put the numbers in the field instead because I don't like dealing with things that don't work. Putting the skills in the Stat Block sheet and toggling the proficiency level was not saving the skills at all, and I had to go to the Standard Sheet to get it to save, but toggling the proficiency level was still acting strange. It appeared fine until I closed the sheet and reopened it. That's where most of the problems occur. Just input the numbers in the fields for each skill and not bothering with proficiency level toggling is how I got them to stay. Senses I haven’t figured out how to permanently remove Darkvision from NPC’s that don’t have it. Always comes back saying Darkvision 0 ft in the senses section after I reopen the sheet. All senses need to be input in the standard sheet section. Not sure about compact. Haven’t needed to go there yet, but every time I just used the stat block sheet for inputting information, the senses part is always messed up. It doesn't keep the whole information. Like if I put Darkvision 60 ft., the sheet saves it as Darkvision 6 ft. It does it with all sense types, switching to the Standard Sheet is how I got the information to input correctly. I've tried to input (blind beyond this radius) for creatures with Blindsight, but it won't save. Actions It auto arranges actions block into alphabetical order and you can’t arrange them yourself. It also doesn't handle additional damage types, so I have to resort to putting it in the attack description section, using double brackets to make it autoroll the additional damage type [[1d6]] etc. when the attack is clicked. Selecting Melee Attack should change the field title to Reach instead of Range for the input field, but after the information is saved, it displays correctly. Movement Speeds They need to be freshly input in a certain order, so if you go to add climb after already inputting walk and fly speeds... you have to delete them and input them in the order you want, which is usually walk, climb, fly. Trying to retype the information in the fields already created to correct it still keeps them in the initial mistaken order (walk fly climb) on the sheet, so they have to be deleted to be re-entered so they appear in the correct order (walk climb fly). I've noticed that in the Notes fields, I put Hover in there and it doesn't show up on the sheet, so a creature with a Burrow Speed that only works through Snow and Ice wouldn't show up there either.