(TL;DR: how and where to set up a macro/formula to add the effect of a specific feat for adding the character level to weapons damage, except for "operative"- and "small_arm"-type weapons which only get half of that, as the feat that should do this is broken in the current roll20-setup?) Hej, yes, we're still playing Starfinder 1st edition, but the GM has started the game in the updated/current system setup of roll20 (in december of 2025). The support for drag&drop was already sub-par in the old (now legacy) system on roll20, but many things just got worse now as the "old" compendiums don't get updated. Among others, the feat "Weapon Specialization", which everybody gets at 3rd level, is completely useless, technically speaking - it drops into the character sheet and displays it's text, but the functionality is totally gone (worked in legacy). It's supposed to add the character level to damage rolls with all weapons the character is proficient in, and half that much for weapons from the "operative" or "small_arm" category (that field is tagged "@special" and the categories are just listed with a separating ","), but the feat itself doesn't seem to do anything except containing/displaying the description. Most of my fellow players have just added the correct formula to their weapons manually by now, but whenever we get a new weapon this needs to be remembered and added manually. I really don't like it. I can add "+(@{character_level}) to damage|section:attack" to the MODS-tab of the feat and it works out in the weapons section, but how am I supposed to add the restriction about the two categories that only get half of that? Unfortunately these are rather important to my own character, not to mention that all players in my game would need this functionality back somehow. I guess that the "@special"-field and the values therein have to be included into the formula, but how? In the "House Rules"-section of the character sheet there's an entry for "half weapon specialization" tagged "@{half_specializations}" with the two categories listed, just as in an old legacy game I visited to try and analyze the feat (in which it worked, but there's no code in any tab of the feat that I can find). I also tried to check in the code of an attack by using "arrow-up" in the chat, but neither the "operative"-trait nor the "@special"-tag comes up in the text, but I noticed a "+0[SPEC]" in the damage formula. I'd guess that the feat would have to fill this SPEC-trait, but I cannot find the mechanism to do this. I guess that I have to integrate the "@{half_specializations}" into the formula or activate it somewhere in the feat. OR one has to add a "Buff" with all these capabilities... I'm out of ideas and not really "fluent" or proficient in roll20 macro/code. Can anybody with more skills in this department help a fellow starfinder out?