**CLOSED - currently in contact with three possible tables. Will reopen if none work out.** Hi everyone! My name is Jor (she/her), I'm in my 30s, and I'm Canadian though I have lived in Finland permanently since 2021. I have been INCREDIBLY fortunate with the tables I'm currently a part of: Over 1.5 years in to running my third campaign weekly online and have an absolute dream group of players; An in-person biweekly game here in Finland that is over 3 years in, and we've become friends outside the game too; A weekly online campaign that will hit 4 years next month, but we have only a handful of sessions left before we're done - I've played a wizard from level 1 to 17 Besides those games, I've also done plenty of shorter campaigns and one shots - I've managed to fit a lot of experience into my 5 years of playing and DMing. With that last game on the list coming to an end, I am on the search for something new (my schedule will be changing going forward so I can't commit to another long-term campaign with that group, as incredible as they are) . I'm looking for a free game (no Westmarches, no PBP) sometime either on Wednesday or Friday on European evenings , or less ideally on Sundays anytime . I prefer if the group plays with webcam but it isn't an absolute requirement. I've only played 5e 2014 so far and it's my preference, but have read 2024 rules and am very open to trying them. I'm also open to what platform/VTT we play on , though I really hate the character sheets on roll20. For the right table, I'd adapt. Non-negotiables for me are: First-person RP most of the time, without frequently breaking character mid-conversation Players who don't hog the spotlight , care about each other's characters and the DM's story, and care more about setting others up for success than seeking glory for themselves Maps for combat - I can't do theater of the mind (though it's fine for the occasional thing that pops up - I'm a DM, I know it happens sometimes) Good quality microphones with minimal background noise , and players that are focused on and dedicated to the game in general A collaborative team of both players and PCs whose goal is to work together and get along - small moments of interparty conflict are natural if they come up organically, but the goal should always be resolution and not forcing drama for the sake of it A group of kind and respectful people. No hate speech, no slurs, no exclusion of certain groups, people who will listen to criticism and do their best to take it on board . If we're going to play together long-term, we need to get along, and we need to be able to listen to and respect each other. No murder hobo groups - take humanoid/intelligent NPCs seriously, consider the trauma that killing someone would cause (realism), and consider alternative solutions so that murder isn't our go-to every time (with that being said, too many combats trying to avoid killing gets boring fast - we still need opportunities for the juicy "How do you want to do this?" moments, even against humanoids sometimes) People who view poor dice rolls as an opportunity for storytelling rather than as a failure - little irritates me more than someone signing up to play a game of dice and then getting upset when they keep rolling poorly. It happens to all of us. Laugh it off and don't kill the vibe. If you don't want to be honest about your rolls even when they're bad, there are other game systems for you. I'm not at all into super traditional puzzles or riddles - the type of "puzzles" I like in my games are ones that aren't blatantly obvious to be puzzles, and actually make sense in the context of the world . No dude standing on a bridge asking you "what flies though it has no wings?" and only letting you pass when you say "time". Absolutely kills my immersion. I have to be able to roll my own physical dice . I don't have over 500 of them to not use them. Hopefully with everything I've said, I can be trusted to not lie about rolls :) A story is boring without failure - what's the point of playing otherwise!? Things I would reaaaaally like, but could be willing to negotiate on if everything else is met: Somewhat strict adherence to RAW (or at least house rules), for consistency and so we're all playing on the same field. I change plenty of rules for logic's sake in my own games, so I'm all for that - I'm just not for the way the "Rule of Cool" and unpredictable calls that disregard rules and logic create inconsistent narratives about how mechanics work, and might make players feel they've been treated unfairly. A fairly traditional D&D heroic or adventurous medieval-adjacent setting with magic (including potentially darker themes) - happy to hear some pitches, but I absolutely will not play anything futuristic, western, overly cartoony or silly, modern-day or fully set in an actual real-world era, etc. A game of consequences, and a DM who sticks to their guns - don't go easy on us in combat because you're afraid of killing us. Play NPCs truthfully. Don't make bringing the dead back to life so easy that we don't fear death. Don't just give us the answer if we're struggling. With all that being said, the DM still shouldn't overextend their power and totally screw us over without warning and without any chance of helping it. Consequences, not torture. (willing to negotiate on some parts of this, though I won't have fun if I don't feel like there are real stakes.) A consistently weekly schedule with few cancellations from the DM or players. For the right table, I cooould consider biweekly if the table is an absolutely perfect fit for me, but only if we don't cancel frequently and really stick to that 2 weeks. Those things should already tell you a lot about what I'm like as a player. My vibe is overall very RP-focused, and though I'm a lover of serious moments, I am a firm believer that it can't be all serious all the time, you need a balance . I absolute love to be as in-character as possible, speaking and thinking as them constantly during session. This might sometimes mean sub-optimal or even hindering choices made during the game, but it will never get to the point of team sabotage - my goal is always character growth and making choices that put an honest story first, but not in a way that ruins the experience for others . And don't get me wrong - though I love RP, I absolutely LOVE combat - I just like it to be thoughtful and not constantly forced (though of course random encounters are great when they make sense). I would love a collaborative backstory building approach with my DM to create something concrete, detailed, and well suited to the world, but I'm not going to bombard my DM with pages and pages of prose I expect them to commit to memory, and I love leaving plenty of loose threads for the DM to have fun with. I also really prefer a group that considers what spellcasting looks like to those around us - if I'm trying to convince a shopkeeper to sell me something cheaper, I don't want a party member to walk up to me and visibly cast Guidance mid-conversation in front of the shopkeeper. ( Actually, I kinda hate guidance spam on every check and think it's wildly overused, but I can get past that.) That's me as a player. Yeah, my asks are specific, but I've been spoiled with incredible tables, so I know it's possible. I'm not looking for any table ASAP, I'm looking for the right table whenever it comes along. I'll be scouring the forums frequently, but if you happen to see this and think I'd be a good fit for either an upcoming new game or an in-progress one, please reach out to me. I'm more than happy to chat first, have a call, and do some "guest" sessions in your game to see if we're a good fit for each other before committing. Thanks for your time, and happy rolling! Jor