&nbsp; A localized, catastrophic electromagnetic pulse has completely severed Redmond and the northern districts of Seattle from the global Matrix grid and corporate enforcement. With the Megacorps locked out and local security in full retreat, the Barrens have plunged into pure anarchy. Street gangs, warlords, and radical Neo-Anarchists are fighting over the scraps of a lawless land, and the SINless population is caught in the crossfire. Our runner crew is trapped inside the zone. Instead of just chasing corporate nuyen, we’ve been approached by a local neighborhood defense committee to act as their shield. //////////////////////////////////////////////////////////////////////////////////// Unlike typical "job-to-job" Shadowrun campaigns, this game features a straightforward, overarching investigation into who triggered the pulse and why they want to expand it. However, the world is still a sandbox—runners will absolutely have opportunities to take on side gigs for quick nuyen and karma along the way. Our original GM had to step down after just two sessions due to real life getting too hectic. I've been running games for decades, so I've temporarily stepped behind the screen to keep the campaign alive and running smoothly. However, if given the opportunity, I would like to play my Technomancer or a MystAd, rather than GM. As a result of this and a couple player departures, we are looking for 3 replacement players, and hopefully a new GM who's psyched to take the reigns and run a more serial campaign. Currently the party consists of a face, a street samurai, and a rigger. We definitely need matrix support (Decker or Technomancer), a mage for astral support, and an adept or melee street samurai would help a lot. /////////////////////////////////////////////////////////////////////////////////////////////// We want dedicated players who care about character development, roleplay, and tactical teamwork. If you want to play a character whose choices actually matter to a struggling community—rather than just being a mercenary on a standard corporate heist crew—you’ll fit right in. If interested, please check out this LFG:&nbsp;<a href="https://app.roll20.net/lfg/listing/446291/sr6-anarchists-cut" rel="nofollow">https://app.roll20.net/lfg/listing/446291/sr6-anarchists-cut</a>