Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Token status-pins Request

1782483035

Edited 1782484499
I was thinking about that since a couple of days... How can i abuse the scent spell without constantly aving to ask directly?: -Hey Ering, how do you feel? -Hey Avariel how's it going?  Or any patient i would treat... or basically anything because i & some of my staff is constantly on it.... I did think of a solution ... IF you may spare thinking about it when you log in ... Could you add a color to your Token status-pin representing the color of the current emotion your character or NPC would feel so strongly its visible or smellable if any , please ?  Theres coincidely 8 witch coresponds to the entire spectrum.  add none: if the character psyche is normal. Example: If determination is visible on Avariel more than Anything add: Green Will token-pin If Limar is currently vexed, add none, but if he's boiling angry add: Red Rage token-pin If Ering is praying for is best friend to be innocent and is trying everything add: Blue Hope token-pin If your character feels too proud, a cut above the rest or adamant on keeping something add: Orange Greed  If your character is empathic, mourning for someone or with massive understanding or in redemption: add Purple Compassion Pink if you're acting out of love, Yellow if you dictated the character by Fear (You can be on multiple strong emotion because most to some combines togueter to get specific reaction expressed in the human condition) GM: Theres a way to add more Token status-pins, it also gives a r20 trophy for it if i recall,   i mean... if we can use that feature to avoid me asking the question and it works, i'll only ask to add Gray(despair) as 9th ¨color¨ or anything whoever wants more status-pins for any other reason such as status spells or condition currently missing in the selection. Hopefully the DC: Lantherns movie coming out is going to be good and building ground for all the Corps, but i don't ave much faith in Holywood these days. :/  As a fan, i want this movie to be good so much.
added some colors, mild mess waiting on Averials sentence.
1782518229

Edited 1782519542
I'm thankfull if you thiink about using the status-pins for a mental visual of char mood if he's expressive ...   En theory , i think the GM would only need to ask me to roll Scent for whats hidden rater than me rolling to ask the visually obvious. Anyways,  in give or take a few months IRL , Sidsaspi should ave finish nailling down artificial emotion magic.  And i think it be cool to visualise allies and enemies expressions in battle since we can't hear the tencity of a RP voice in a text game.  ... Did i say Artificial*? superficial? Fake? Bootleg, Doctor F. Snake recommended add-on  .
This is actually a  pretty cool idea, I'll ad some for Ering since he doesn't know how/doesn't usually care to mask his emotions. 
It  help tremedously on multiple aspects i think,      I currently see Ering put Will+Greed  and Limar put Hope+Greed  ,  I clearly sets me on the same page of understanding where i could only speculate your emotions previously and it reeaally bothered me mentioning the speculation as if Legit. As long as we keep a clear disctinction of buffs/malus Status effects pins for the magical meta... i think we can save it from becoming confusing... iduno...  lets see what this beta test results in.. Best example i tryed* to emulate in game was: Vigil suddently flaps in the room in disturbance ; it jumps Sids fear but he succeeds the DC , so he dint get the Fear negative status Pins , but he notelless becomes visibly Yellow (Fear) insecure -I think everyone catch that* So like... the only problem i think could bring confusion is if we put magic buffs in the mix for these Pins.  And like i foreshadowed; the addition of me adding extra ^Fake^ ones that buffs or negates.   Theres a ¨Panicked¨ Pin for the Fear negative effect anyway and a actual ¨Hope/Bless¨ Pin for Le spell of same name.  I mention those out of a few because some spell auto-puts you in that emotion state . A fear spell gives you the status and automatically puts you Yellow emotive , be the same for Blue with the same name and Gray ¨collorless¨ despair   Probably refreshing to see a state of mind without a spell aving to force a negative or buff on you for feeling it... lol    Purelly because it's Text tho...  saves us a couple of paragraphs on visible descriptions and act as reminder
I thought orange was also proud/ adamant and I also put yellow for fear. 
yh, Josh, got all that.   Ego is a dimmer shade of Greed .   It's not nescessarelly item related or bad at all. possesive , proud , enjoyment , paranoiya , intrest can be part of Orange: Greed  .      You and Ering din't put orange because you want to keep it all literally, you picked it obviously because Limar is dragon and thats your strongest emotion suggested and Ering because he is on fire these past 3 days in game making meteologic advancements and big brain / big head feeling pug-champ IS part of orange: Greed and not nescesserally bad... Eck, Avariel could be triggered Greed if a Thug tell him enough to watch is sword at night... possesive does not mean auto-bad , ask your GF. See it like this: If you pick a or more emotion colors : it rounds down to a few adjectives instead of absolutelly no idea on how someone visibly feels.    The main goal is just RP expressions on paper.  (The beta-test of the idea at least) En theorie: The colors should visibly represent the tone and mood of the character from is last sentence or action.  Any color is positive and born from light and every light as it's shadow Dissapointment, guilt, regret, discust, comptempt ,hatred, sadness are some negative variants of mixes of emotions too...  I mean whatever color you picked , the way your character speak should nail the few adjective surrunding your selection.
If you feel, you live... unlike those dead corpse who emanates a total Black..nothing...nada. Oblivion n' stuff
Yellow Fear, Red Rage and Gray Despair ave more shade of black obviously but they all ave both. Tecknically,   Blue+Gray example:  He's desprate to find a cure and believes on is attemps   Gray+Orange         : He could cure Cancer, but he's desprate to turn people into dinosaurs instead.  
1783153932

Edited 1783154174
Max
Plus
I generally use the color pins as indicators that someone is shedding light: yellow for a lantern or nonfire magical/alchemical source, orange for a torch or continual flame , red for being on fire. But I like this idea for when characters are broadcasting their emotions... maybe picking from among the token symbol icons would be better? I set it up so there are a LOT of them. There are letters in there, too, which I rarely use. So maybe just initials for the major emotions from the last version of the spell? Only Hate and Hope overlap, but Hate could be A instead of H (kind of like the shorthand in MtG: U for Blue and B for Black).
The proper name is Condition markers.  Surelly theres one for the torch and a Sun for light somewhere. I dont remember if they are pro sub only.  I just remember some are difficult to find. *Light basically can be highlited on a Token by a player at will  but the unfortunatly not a torch token... *The best should be to find a torch condition marker and highlight light on token by ft. , non? Adding letters to the emotion spectrum sounds... more confusing.  Visually... mmmhh... i'd rater go to church and see a bunch of blue tags than seeing a U tag...  granted the F-tag would be pretty funny when a bunch of ppl run away hahaha XD but asteticwise i think en general we would prefer colors to describe em.
I looked into a bit, and it seems like the broader name Roll20 uses is " Token Markers ", though Condition Markers are a subset of that. I usually use most of them as a personal shorthand for DMing, rather than a broad standard for everyone (except the elevation markers, which I prefer everyone keep updated if they're not at the party's current ground level). But I like your idea about using color for emotion instead, so I'm updating the custom set I use for our campaigns to include some torch indicators as well. Let's standardize the rough emotional meaning for each of the 7 color markers. How does this sound? Red: anger/excitement/passion/intensity/lust Blue: hope/desperation/concern/prayer Green: pride/entitlement/covetousness/jealousy/envy/arrogance Orange: determination/focus/courage Purple: sorrow/mourning/empathy/compassion Pink: affection/fondness/love/friendship/entreaty Yellow: fear/anxiety/worry/doubt I tried to stick mostly with the suggestions in the thread, though I swapped orange and green since orange feels warmer and more energetic to me, and "green with envy" kind of explains itself. But I'm open to more input before we finalize the list.
Orange and green being reversed from what you wrote would put them in line with the "emotional EM spectrum" from the DC universe (green lantern in particular).
Mhh... to start with :you need 9 emotion  at base that absolutelly needs a marker assigned  as per the most resent version of the spell created as effects   Despair, Fear , Love , Hate , Hope , Rage , Mercy , Greed & Will .   (I absolutelly need 9 specific markers for each individual since they mix  effects) Yeeeaah... i would suggest to keep it simillar to the DCU colors as we could debate that pride is totally dark and a SIN and would almost need a color of its host along with Lust ! haha. XD But whatever color is for witch, as long as you chart it in a handout for us to select the meaning of our interaction markers,  imo it does not need to be the colors of the DCU, but i can't stress enough that i need that base 9 in the end.  We got 7 color markers , 2 of those Base 9 needs to be another marker   -Despair = Screaming Marker   Hamps/aggravates negative morales /dispels positive morales  -Fear      = Yellow Marker representing also anxiety/worry/doubt -Love     = Pink Marker representing also passion/lust/affection/fondness/love/friendship/entreaty -Hope    = Blue Marker respresenting also concern/prayer -Hate    = Skull Marker representing also arrogance/maliciousness/malignancy/disdain/hostility/antipathy -Rage    = Red Marke r  representing also anger/excitement/Intencity -Mercy    = Purple Marker representing also sorrow/mourning/empathy/compassion -Greed    = Orange Marker representing also pride/entitlement/covetousness/jealousy/envy -Will         = Green Marke r  representing also  determination/focus/courage & a buffer of other emotions At Base:  You need 9 Marker for the D&D effects related to them , the rest is roleplay nuance to emphesise certain descriptive representatives of individual acting As Other emotions representatives:  Needs simply to be charted and associated to the Base 9 chosen markers in a freedly user handout.  What color they end up to be ? Your own chart or the DCU  does not really mather :  as long as we ave a emotion marker chart to refer to in handouts Ps:  The screaming Marker and the Skull marker are easy to identify on tokens, unless Max manages to upload more colors but as per my spell,  i need 9 identifiable ones total
I don't mind if you guys prefer the DCU colors. I'm not familiar with their archetypes, but the system should be easy for the players to remember too.  Aligning lust and passion is tricky, since emotion is a complex spectrum, after all. But combinations of tags can be useful for that (like putting pink and red together to indicate a more intense sexual passion, or pink and skull for a twisted evil desire). Adding the scream and skull is a good idea, too. How about this revised version, then? (for reference, this is the latest version of the spell) -Despair = Screaming Marker  also demoralization/cowardice/horror/surrender -Fear      = Yellow Marker  also anxiety/worry/doubt/panic -Love     = Pink Marker  also lust/affection/fondness/love/friendship/entreaty -Hope    =  Blue Marker  also   concern/prayer/courage -Hate     = Skull Marker also arrogance/maliciousness/malignancy/disdain/hostility/antipathy -Rage     =  Red Marke r also anger/excitement/intensity -Mercy   = Purple Marker  also sorrow/mourning/empathy/compassion -Greed   =  Orange Marker  also pride/entitlement/covetousness/jealousy/envy -Will        = Green Marke r also determination/focus/steadfastness
Looks golden to me...  if you can make us a handout reference in-game it will be perfect !
1788611230

Edited 1788612652
Max
Plus
I'm still tinkering with adding more emotions, as I make a chart. I think I'll move sorrow and mourning to Despair. They fit better with the theme of "being broken/defeated". Mercy is more about extending kindness by choice: understanding, solidarity, generosity, patience, forgiveness, etc. Update:  Handout is up! I've got the table in Canva, so edits are still reasonable if anyone has major feedback.