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How to make blood and healing splatters red and green again?

I copied over my game to a Jumpgate version. Before, in my Legacy game, every time a token took damage, there would be a little red blood splatter graphic, and every time a token was healed, there was a little green splatter. Now they're all just white. How do I get them back to red and green?
It sounds like you are using the Aura/Tint Healthcolors script. It was initially written over a decade ago, and the original author is no longer active on Roll20. It is possible that you have an outdated version. However, MidNiteShadow7 has taken over updating the script, so make sure you have the most current version, and if you're still having issues then you can post in the current forum thread . There was also a similar issue related to the tint color not displaying correctly. But updating to the current version should take care of all of that.
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Edited 1788211339
I do not believe I'm using that script. The API's I am using are:  WildHelpers D&D 5E - WildShape 5E Resting in Style 5th Edition OGL by Roll20 Companion ImpAura I am guessing it's the ImpAura that takes care of the little health aura around my tokens that goes from green to red as health declines. I have no idea if that is also responsible for the splatters.  In any case I do not know how to "update" an API. I don't know, should I get rid of ImpAura and switch to Aura/Tint Healthcolors? I don't want to mess up the aura around my tokens, at least that works correctly.
ImpAura isn't in the Roll20 Mod / One-click library. Do you have a link to the code?  I'm guessing that you have a old version of Aura/Tint Healthcolors that was manually adjusted - there was a version that was posted that only used Aura1 on tokens instead of both - and you named it ImpAura. 
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Edited 1788221591
Yes, you're probably right, it's been awhile but I seem to remember wanting to use a health aura but still have an aura free for other things. How do I give you a link to the code? Does the new Aura/Tint Healthcolors API use both aura slots?
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Edited 1788226676
The current Aura/Tint Healthcolors only uses one of the aura slots.  For your current ImpAura script, type in !aura in the in-game chat window to see its current configuration. Then go to your Mod scripts page for the game and click on the Disable button for ImpAura (so you can switch back to it if the current Aura/Tint Healthcolors doesn’t work for some reason).  Then install the current Aura/Tint Healthcolors from the One-Click library, and then type in !aura to check the settings and configure anything the same as you currently have. 
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Edited 1788231103
Well that worked as far as the color of the damage and healing splatters go, so thanks very much for that. However, I see now that both Aura slots in the tokens are being used, which is slightly problematic as we make frequent use of auras in the first slot for such things as spell effects, etc. Any workaround on that?
I'd suggest posting in the current forum thread . From the last post on that thread: MidNiteShadow7 said: Pusikas said: Does this version of the Mod hog both auras? Or can I switch off the use of aura2 somehow, so that I can use that one for other stuff? HealthColors only uses one Aura, so Aura 2 is available for anything you want.
I figured it out-- the SECOND aura slot is still available, and can be used for custom auras. It took me a minute to realize that, as we had always used the 1st slot for custom aura effects. Thanks!