After extensive testing, we are rolling out our updated Mod Script Sandbox. Along with this rollout, we are adjusting the names to more formally represent the progression with an explicit version number. The new default Mod Script Sandbox is now Mod Script Sandbox v1.5 (formerly the Experimental Sandbox). The former Default Sandbox will remain available as Mod Script Sandbox v1.0. Mod Script Sandbox v1.5’s updated functionality is a superset of Mod Script Sandbox v1.0’s features. All your existing scripts will continue to function the same as, or better than they did before, but now you have access to enhanced functionality and new features allowing even better script experiences. Highlights: Create Tokens from Existing Objects – This lets you easily duplicate existing tokens, make a token for your character, place cards on the table, or even make tokens from rollable tables. The best part is that Marketplace Images stored on these objects will get created for you, a first for scripts! Page Menu Folders – You can now use scripts to organize your page menu, sort maps into folders, move relevant maps next to each other, etc. More Options for ZOrder – You can now move objects on the tabletop directly above or below other objects with toAbove() and toBelow(). Additionally, toFront() and toBack() are much faster now. Aside from the standalone functions, these exist as methods on the tabletop objects now. Beacon / Advanced Sheet Support (like D&D Fifth Edition [5E & 5.5E] ) – Scripts can read and write to computed properties and run sheet actions via getComputed(), setComputed(), and performAction(). …and much, much more! Thanks to The Aaron on their incredible contribution to this effort! Check the updated documentation for all the new features. Note: There is minor display confusion with the dropdown for Mod Script Sandbox version selection. If you’re looking to switch the Sandbox version, you need to press Save Mod Script button, and then Restart Mod Script Sandbox for the update to take effect. You can always confirm the version of the sandbox by looking in the Mod Script Output Console for a line like this: "##########> Sandbox [v1.5 2026-08-19] : Ready fired after 47.69s, 448 objects."