Zulkesh Half Orc Fighter 4 Str 18/71 +2
to hit / +3 damage +125lb Doors 1-4d6;
BB/LG 25% Int 11 +2
languages Wis 12 - Dex 16 +1
Surprise / +1 to hit (missile) / -2 AC bonus Con 15 +1
hp/level; 94% Res. Surv. / 91% Sys. Shk. Cha 7 3
Henchmen; -10% loyalty bonus; -5% reaction bonus THAC0 17 AC 1 hp 28 Alignment
- LN Saves: R/S/W
– 15 ; BW – 16 ; P/P/D – 13 ;
Pet/Poly – 14 ; Spells – 16 5’8’’; 150lb Infravision 60’ Languages: Common; Orcish; Dwarvish; Kobold Weapon Proficiencies (6): Long Sword (Double
Specialisation); Morningstar; Dagger; Composite Shortbow. (Non-proficiency
penalty -2) Equipment : Chain Hauberk +1 Large Shield Long Sword +1 Composite Shortbow Quiver + 24 arrows Leather Archery Bracer Morningstar Dagger (5) Potion of Heroism Backpack Bedroll Crowbar Flint + Steel Trail Rations (2 days) 50’ Hemp Rope with Grappling Hook Hammer 10 Pitons 12 Iron Spikes Large Belt Pouch 2 Large Sacks 100’ Twine Needle and Thread Holy Symbol of Kelanen (Pewter) Whetstone Waterskin Clothing: Plain, sturdy homespun tunic and trews showing signs
of frequent repair. Leather jerkin,
hooded cloak, heavy boots. (Assuming
4gp; 10lb) Money: 64gp; 9sp; 7cp Total Enc. 126lb Zulkesh grew up as a slave labourer in Aerdy’s South
Province, but escaped to the Iron League as a youth. She lived in Onnwal for some years as a
labourer in the mines and served in the militia, but was never really accepted –
merely viewed as being useful. When she
had saved sufficient funds to buy equipment and cover travel costs, she left
Onnwal to work as a mercenary guard on various ships plying Relmor Bay.