Using the 2024 updated Curse of Strahd; 2024 sheet. Want to add a Stress counter/condition that can be linked to the token bubbles. So far, we have seen we can add a Stress attribute in the Attributes tab of the sheet. We have seen you can custom Condition, and we have seen that you can add a new resource called "stress" in the features & traits section of the character sheet. Idealy, we want all 3 and to be linked together so that the token bubble can recall the Stress number, so as a GM I can easily see Stress values, and when characters roll with a Stress score, it will provide the proper debuff like other conditions do. For reference, here's the rule I refer to: Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress can be tracked numerically as a Stress Score, increasing in trying situations and decreasing with care. At your discretion, a character’s Stress Score might increase by 1 when one of the following situations occurs: A tense, dramatic moment, especially one involving one of a character’s Seeds of Fear Every 24 hours the character goes without finishing a long rest Witnessing the death of a loved one A nightmare or darkest fear made real Shattering the character’s fundamental understanding of reality Witnessing a person transform into a horrid or unnatural creature When a character makes an attack roll, an ability check, or a saving throw, they must apply their current Stress Score as a penalty to the roll. Reducing Stress A character who spends an entire day relaxing or in otherwise calm circumstances reduces their Stress Score by 1 when they finish their next long rest. The calm emotions spell effect used to suppress the charmed and frightened conditions also suppresses the effects of one’s Stress Score for the spell’s duration. A lesser restoration spell reduces the target’s Stress Score by 1, and a greater restoration spell reduces a character’s Stress Score to 0.