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[D&D 3.5 Sheet] Bug fixes and Improvements

1790943454
Jacob R.
Pro
Translator
Improved skill point tracking: Now does first-level ×4 calculations. Is set to None by default, so it doesn't mess up existing sheets. Improved skill point tracking: The sheet now displays unspent skill points (respecting class and cross-class skill) Initiative macro: it now respects the PC/NPC toggle. Hence it now works as intended for NPCs.
1791489454
Jacob R.
Pro
Translator
Several bug fixes incoming: Damage bonus fixes Fixed an issue where Fighting Defensively and Combat Expertise could prevent damage calculations from working correctly on the Actions tab. Fixed Power Attack damage modifiers for primary and secondary natural weapons. Weapon-hand attack modifiers Weapon-hand modifiers are now correctly applied when calculating attacks on the Actions tab. Previously, primary-hand, off-hand, and secondary-weapon modifiers could be ignored. Repeating weapon modifiers Fixed attack and damage modifier calculations for repeating weapons. Weapon category and hand modifiers should now work as intended. NPC totals Made NPC level, Hit Dice, and hit point calculations more robust. Empty or invalid class values will no longer cause the totals to display NaN .
Odd, when I am viewing the Forums from the top level this post does not show up. But when I enter the Character Sheets and Compendium forum itself it is the first one not tagged. Makes me wonder what else I may never see with this odd behavior?
1792354804
Jacob R.
Pro
Translator
- Fixed PC and summoned-creature calculations so blank or invalid fields no longer produce `NaN` totals. - Fixed off-hand attack rolls so they use the correct attack bonus. - Fixed Crusader maneuver granting and validation (incl. clearer error messages). - Corrected the mislabeled “Reset Readied” button. - Fixed several issues regarding migrations.
1793127675
Jacob R.
Pro
Translator
Two minor changes to improve the "Classes"-section: - The label for the field for Bonus skill points has been renamed from " Bonus" to "Bonus/lvl" to make it clear the bonus is per level. - Adds hover help explaining that the value should include the Intelligence modifier, the Human +1 bonus, and similar per-level bonuses.
1793404211
Jacob R.
Pro
Translator
One minor but nice change: - If there are two many ranks in a skill, an advisory warning including a hover text is shown (requires Auto Calculate is checked):