Jarren said: Tim M said: Thanks Keith. View as Player is great - I love it. But it takes a while to generate compared to the practically instant Ctrl-L. The other difficulty is that it is by player and not by character token. That is of concern to me with one of my groups because 3 out of the 5 players will always be face to face with me while the other two are provinces away to the west. 2/3 of the face to face guys don't even have r20 accounts (and are utterly computer phobic, LOL), which is why I have my player account on either my TV or a large monitor I bring with me when I go to other guys' homes. I can't be the only person with this situation? :-) The Observer script might be helpful for you. While you have the Turn Tracker open, it will automatically adjust vision & control settings for an 'Observer' player account. While a PC is a the top of the Turn Tracker, only that character is controlled by the Observer, and it automatically adjusts for each PC when they are at the top of the Turn Tracker. When an NPC is at the top of the Turn Tracker, the Observer has control of all PCs. Sounds promising. I will look into this later. Thanks. :-) Gauss said: Ctrl+L is great as a line of sight check. GMs need it the way it currently is set up so they can see if a token might see something on the GM layer. Then they move the something from the GM layer to the Token layer if the token should be able to see it. Stuff like that. For your use case I would just ignore the things that they are not meant to see. Or use the View as Player. That makes sense. At the moment, because of the 3 guys in front of the non-GM player screen, I've had to give everyone control of everyone's character. This allows them to see as far as the character with the best infravision (a dwarf in the party) or lantern/torch. Otherwise the remote player who has a human character with very little vision would find it frustrating that the non-computer crowd sees everything. Much easier with the other group who are all using computers.