
Ill be starting a black crusade campaign, the introduction round will be playing "Broken Chains", a published introduction adventure. Waiting for the fifth guy to come back from holydays i had some time to build the "Chains of Judgement", the prison ship they'll start on which was 200 years drifting in the warp when a daemon-host caused a prisoner uprising and killed the inquisitor on the ship when he was bound again and forced the interrogator leading the ship to get his most trusted guys into stasis cascets, as well as the most dangerous prisoners. The rest became feral cannibals during the two centuries. Its my first game as GM and so i just searched together some map parts to build the ship of and some decoration... I mapped the parts where interaction will happen and narratively there'll be the hundreds of corridors and decks which are to some degree wrecked, open to vacuum, leaking with plasma and stuff as the ship is 200 years uncontrolled in the warp. That will be the starting page with stasis cascets, a medicae deck and the laboratory where their weapons are stored and supposed to be examined. Following the top corridor trough several other decks for hundreds of metres then comes the prison holds with the watch station in the middle and cross beams below. Down it goes to the bilges and top to the sanctum station, a passage which key is in the bilges as they maybe learn in the tower. Thats the sewers part of the ships bilges, to the left theres a room where they meet a nurgle daemon which has his lair there, containing the corpse with the key. The sanctum station, without key there'll be a lot of bullets from the turrets. Behind the gate is a ambush of the interrogators acolythes who woke up roughly the same time as the heretics and learned of their advance trough the remaining ships systems and thus threw some scrap and junk together to form makeshift cover. The domain of the carrions, to the left there's the fighting pit and one of the corridors to the top will lead to the throne room. One to the right to 'the' hallway. Throne room with piles of shiny bits and broken tech. The carrion queen on her makeshift throne of even more scrap and broken tech. The fighting pit, guess ill threw some junk in if the heretics really let themselves be commanded into a pit fight to prove their worthyness in the eyes of the queen. The hallway, to the top comes a vault door to the armory in which the daemon is bound who will whisper the code into the heretics mind. He didnt want to let the carrion come into his prison as they are pretty feral and uncivilisized. To the bottom comes a ascend to the gundeck. The armory. In the middle is the daemon-host still bound by chains and wards represented by the runic circles. Here i first found the floor with many premade modules i used from then on, and i came to love the design so much ill use it for starships from now on pretty much. This is the gun deck, pretty large and full of murder servitors as well as a alpha acolyte team thats in the command station to the top right trying to get the servitors under their control. And finally the bridge. Here the endfight will take place with lots of acolytes and the interrogator himself. After this they'll have to steer the ship into the screaming vortex, either with help of the daemon-host or by the heretek they got with them. And from there their adventures may continue...