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Show Us Your Game!

1397384573
Dylan G.
Pro
Marketplace Creator
Sheet Author
The good ol' "tunnel with spider" scenario I'm throwing at my players. And a shot from the introductory session for one of my PCs, who, incidentally, began his adventure in hell.
K.L.R.G. said: ... (This is not a fake and really happens ... ... ... <___<) LOL!!! That's actually funny!
A pretty typical scene from my HeroQuest game. The GM view obviously doesn't give the full impression as the darker shaded areas are completely black for the players.
1397763840
Pat S.
Forum Champion
Sheet Author
I play Thud the barbarian who likes to go Wacka-Wacka with his greatsword on things.
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Edited 1397767247
G.
Sheet Author
Really interesting to see all the styles and work done, so much variety really. Personally went for simple aesthetics, mainly to cut down time on prep once the basics was done. Here's a sample of an exploration/travel slide I use, customized to fit the D&D Next rules for exploration, so that players can easily drop down their tokens in there to reflect marching order and their task for the day. I use these mainly because quite often a picture can sum up in half a second the "feel" of an area, which help immensely to complement my sometimes broken English. For zoomed in action and exploration, I went for old school, minis from the net and market with customized bases (simply because I love the feel of it). I've got a couple dozen "props" for trees, trunks, chest, beds, crates, tables and whatnot that I drop on a map done in Photoshop. Making the maps themselves, once the layout has been thought out, takes about 5 mins for a very large one and after that, it's another 5-10 mins to import it, sort out dynamic layer and put the props where they belong. And another (and yes, these are mushroom trees) And finally, here's a test for something I'm working on. Same simple feel but it's for a "Near Future / Cyberpunk / Super / Alien Invasion / Conspiracy / Agent / Stealth" GURPS campaign so I went for some kind of blueprint look, with props once again, especially stuff regarding internet access, lights, camera, computers, phones and other electrical devices that could have an interest in-game. Tokens go for a more "visual photo" style, mainly because minis don't fit modern/cyberpunk in my mind. Lots of work and thinking to do still in this one but the goal once again is that once the props and tokens are done, prep week to week will be a breeze.
1397845064
GiGs
Pro
Sheet Author
API Scripter
I love that marching order/pc state token box you have. What a great way for players to signal what their characters are up to.
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Edited 1397904409
Here is the main map of my 35 year old D&D campaign, Udra, which I started as a sophomore in high school back in 1978--old school, yo. Now based in D&D3.5, in the last year I've ported it into Roll20.* The current plot thread for my 6 players is called "Going Postal" which details the tasks, exploits and dangers faced by agents of Her Majesty's Royal Postal Agency. You think being a postal worker is boring? Not in a world filled with magic, a huge orc pirate nation and an impending hot war between sea elves and sea hags! You can read more about Udra on my site . Having a long stable group of 6 players scattered across the globe (Dubai, Chiang Mai, Seattle, NYC, etc.) in Skype, I'm not looking for players but I just thought I'd share some of it with you. * Maybe one day I might port it to Pathfinder. ** In my copious spare time, I would like to create bi-weekly hard science fiction game based around Eclipse Phase and Vinge's Fire Upon the Deep but that probably will never happen.
Still running the same GURPS campaign. Landing Page, movable light sources, metal minis to show relative positions of "stuff" on the overland map. Typical battle map, or about 1/4 of one. Above-ground battles at 1yd/hex can be annoying. There may or may not have been some black powder and a wagon captured by someone who doesn't know how to drive a wagon involved. Splash page for a really depressing swamp town I did during play just to make the mood even more glum. The party winds up here a lot. I still haven't done anything with this so it might be a spoiler for my players, although I don't think they read these fora anyway. This is what happens when you prepare for directions A, B, C, D and E, but the party choice is always Q. And the ONLY page from my ONLY other game, which I managed to run exactly once. It wound up with a missing watch that my character forgot he stole in the first place, a fruitless search for drug money in Victorian England, and the accidental murder of a prostitute during an innocent attempt to murder a policeman.
I have put together a tactical guide for my players, to assist them in planning and execution.
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Edited 1398087631
Teldurn
KS Backer
@al.e, do you happen to have a higher resolution image of that? It looks like a lot of fun, but I'd like to be able to read it. :P
Pm me an email and I will send the original JPG. I made a screen capture and put the text in with paint shop pro, so it fuzzies a bit when put on a page
Howdy folk. New here and looking to possibly utilize roll20 for some "asynchronous" (play by email style/turn based). I'm definitely intrigued by what I'm seeing and I love this visual examples thread. Does anything exist along the lines of actually recorded (for better use of a word) game play? Like logs made public so I can watch/read through a session to see it in action with a GM & Player(s)? I hope I asked that properly.
You tube has hundreds of hours of recorded games, try Table top gaming, or just search roll20 on you tube. If you watch them all you will be too old to play...
Shane, if you search through youtube, you should be able to find a fair number of them who use the Roll20 app (sometimes in Google+ Hangouts). Here's one (rather lengthy) example, but the actual footage of Roll20 doesn't start until after about the 2 hour mark. <a href="http://www.youtube.com/watch?v=rmORokdAWaU" rel="nofollow">http://www.youtube.com/watch?v=rmORokdAWaU</a> I hope that answers you well enough.
Good info! Thanks. Going to scour that for info/learning! Thanks guys!
1400617092
Surok
Roll20 Production Team
I keep a written history of my Dragonlance game, with pics! <a href="https://app.roll20.net/forum/post/819976/campaign-history#post-819979" rel="nofollow">https://app.roll20.net/forum/post/819976/campaign-history#post-819979</a>
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Edited 1401236189
IsItMyTurnYet
Marketplace Creator
Shane, Just started up a new adventure path, but not sure if I'll be doing past book 1. Kingmaker: <a href="https://www.youtube.com/playlist?list=PL3US5KzwHKk" rel="nofollow">https://www.youtube.com/playlist?list=PL3US5KzwHKk</a>... There's plenty of other recorded footage on the channel as well.
Matt's channel is pure awesome. ♥❤ I also have series of Dungeon World done in Roll20: Crafts and Conquest - we are five women and some of the players do crafts while we play.
Here's a map of an elven noble estate that I made using roll20: Odd Manor - Floor One The pool of blood in the room on the right side (with the shattered glass) looked like pristine water from the outside. Likewise the torches in that chamber were normal torches until they chose to break the glass. A quick transformation from beautiful religious site of the elven moon goddess to the bloody chamber visible on the map now was made possible by just hiding the more sinister room decor in the gm layer (which is a feature I absolutely adore). Flipped on dynamic lighting for the hedge maze. My players loved the feel that gave the maze. They even lost track of where they had and hadn't been. :) Odd Manor - Floor Two The party did not quite finish clearing the estate before we had to call the session. They are in combat with a noble drow who has used her racial spell like ability Deeper Darkness. All of this is just a heavily modified floorplan from a map I found online ( source-map ). I'm loving looking at the other maps that have been shared here! :D
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Edited 1402100623
Landing page for my War of the Burning Sky Savage Worlds Conversion (by Zadmar.) Page shows large images of all the characters & NPCs as well as a map of the area the party is in at the moment, so as you can see we are in the Indomitable Fire Forest of Innenotdar, we ended the first session right in the center at the tower on the bridge (for those familiar). This is one of my favorite adventures of the 12-part series and my normal group has never played it.. so I'm a happy camper GM. :) My players are; Szurin the Dragonborn Sorcerer (Wild Card) and his faithful hound Odin. (Extra) Daisy the Cleric (Wild Card) and her companion Torrent (Extra) Crystin, newest addition Extra, a shared companion.
Night Dancer said: Here's a map of an elven noble estate that I made using roll20: Odd Manor - Floor One That's cool, I like your pathways. Manor reminds me of one of my old 4e campaigns, the party had cleared a fairly similar looking estate and made it their own. It had a hedge maze that had an old tomb at the center. The tomb was that of a noble family with the head being a paladin with an angel watching over his grave to keep it safe. When the group took control of the estate they managed to convince the angel to protect their treasure horde along-side the tomb of the undesturbed old noble.
1402684305
Gold
Forum Champion
This is a screenshot of a game I'm playing in, which has gone on for 15+ sessions so far. We are around 5th level. Crossing the river using a rope (brown line), we were attacked from the waterway by a giant crawfish. The black ball of fur is our war dog, Fleabag.
1402686336
DXWarlock
Sheet Author
API Scripter
This is our start page with an image I made to fit memorable events and theme of the game they are playing around a town named 'lazlo' I also sorted out important NPC's they meet by relations to help them remember who is who.
1402692137
PaulOoshun
Marketplace Creator
Holy crap! I was just thinking the other day "I wonder if some day someone in the Show your Game thread will post a screenshot with tokens I made on it. That'd be awesome." 24 hours later there they are! You've made my day William R. Thank you! Also, nice looking game - I don't know how you made that chat bar but I love the looks of it.
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I agree with Alan H. I love that chat bar, William R. And the NPC organization on the splash page is really clever. I might do something similar in my game.. Though I have to admit, it would be as much to help me keep people straight as to help my players! :p Nice job! ____ And thanks, Adam U. It's funny you're running War of the Burning Sky. I love that campaign and probably my favorite adventure is the Innenotdar forest. The first time I played the game broke apart shortly after the forest... so the second time I played an Innenotdar elf who was also a druid and the emotional role play throughout that adventure was fantastic. ^^
1402778389
DXWarlock
Sheet Author
API Scripter
I use a lot of your tokens Alan :), one of the few marketplace creators making non fantasy stuff. And the chat graphics isn't all mine, I took Badgers powercard script, tore it all apart and borrowed a lot of the stuff to put in my scripts to make all my API stuff pretty.
Custom FATE campaign in an Anime/Mecha setting (German and quite text based unfortunately) - currently between episodes so the gaggle of NPCs and aspects that would normally be floating around the lower half is not visible. William R. said: This is our start page with an image I made to fit memorable events and theme of the game they are playing around a town named 'lazlo' I also sorted out important NPC's they meet by relations to help them remember who is who. Wow, that looks amazing. I should consider doing a backdrop like that! Also brilliant use of the API for creating those chat styles.
My D&D Next campaign is up and running. The script fully automates all spells, class powers, attacks, feats, etc... The recording volume on the first session was no good but the second session was a little clearer (still learning how to do all of this). We are running 'Pool of Radiance' using the 'Ruins of Adventure' module from second edition. Link to session on youtube (available in HD): <a href="https://www.youtube.com/watch?v=nVcJJrFWT9A" rel="nofollow">https://www.youtube.com/watch?v=nVcJJrFWT9A</a>
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Edited 1404106571
Campaign map . Party preparing camp Monk, Ranger, Fighter (detail)
Nice work Curtis!
Thanks al e.
Heres my starting village , for my mega dungeon game.
I feel like a masochist watching these. Some of them look so good. At least they gave me some ideas since not even close to all are so good looking because some fancy software was used to get a good looking base map but because of clever execution. Please keep up the good work keep showing off with your maps.
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Edited 1405049081
Savage Worlds ETU, the dorm rooms with classy roommates
1405058014
Pat S.
Forum Champion
Sheet Author
Work in progress
Hi i'm an italian player of D&D 3.5 edition and i want to show to you one of my creation xD It's a 100x100 castle map i still have to finish but i need to show it XD Hope you like it I've posted it on another topic sry
1405138681
Sam M.
Pro
Sheet Author
This is just the splash screen. I'm running my friends through Rise of the Runelords. They finished the first book already so I thought I'd give them a little break from the big story. I didn't even read that far ahead and I think they might actually die to the final bad guy in the end. Oh well. The characters are made with WoW Model Viewer and the tokens with TokenTool.
Not every game has to look fantastic. This is my very first map, an hour into creating it, and I'm darn proud of it. It sure beats the black and white blueprints in the sourcebook. I made those doors from scratch, so now they pivot without me having to press Alt.
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Edited 1405831332
Pierre S.
Pro
Translator
Let's hear a shout-out for science-fiction! I haven't actually run anything yet, but I've set up a game for TRAVELLER 5th-edition. Yes, the big six-pound book. Now the presentation was not the best and the rules are a bit problematic and there's lots of errata-talk, but I made a generic new setting. The "Journal" structure of Roll20 is excellent to organize things (although you must play with the first character in your titles to force the Alphabetic sorting that you need.) As a Mentor-subscriber I can show you my whole Journal (but Zoom only works for members in my campaign access). <a href="https://app.roll20.net/campaigns/journal/119330/" rel="nofollow">https://app.roll20.net/campaigns/journal/119330/</a> Find the Handout that talks about Background, and from that you can get the link to a .pdf of my Sector map, of which this is only a small part where my campaign will start from. Other handouts show individual sectors and individual star-system orbit charts, but I haven't named all the individual planets yet, there are about 6,000! It's hard to name planets. Even the Scouts run out of ideas, and can name planets for the most trivial things, even what they had for lunch. Some of these planets develop goodly sized populations (you can roll up to "F" in Traveller 5, which means a base 10^15 or one quadrillion and potentially up to nine quadrillion!) A historian on the planet Makkus Magnus muses that, what with thousands of years going by and language-mutations, they may never know how their planet got its name...
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This is a mega thread. I like some of what I have seen though. The starmaps especially are super-cool and i will be cribbing some of those ideas for my own game. I wish I had seen this ealryier, i needed the inspiration. I'm running a Homebrew 40k Campaign. We are 17 Games into the campaign, and will be casting it live on Twitch on Saturday. It's an RP Heavy game, focused on how to save the Imperium, both from it's enemies, and it's selves. <a href="http://www.twitch.tv/theholywar/c/4475306" rel="nofollow">http://www.twitch.tv/theholywar/c/4475306</a> My first cast. It didn't come out to well, but I learned alot and i'm hoping the next one is much cleaner. This is our current Splash screen. The party has had one of their members just promoted to inquisitor, and they are currently beneath the surface of Mars, seeking passage to Terra on the hunt for a Rouge Inquisitor that betrayed them previously. A battle from about 3 games ago, in Underhive Valdis on the Capital World of Juniper Sector, known as Remus. A Chaos cult of Slannesh was pumping drugs into the under-hives air supply, turning it's people into drug addled recruits, or horribly mutated creatures in an attempt to cause enough suffering to return a greater daemon to the material plane. The Generic APC in the middle of the map is their personal Rhino.
What started as an impromptu one-shot of BECMI is now an on-going game with some modifications, so it has now become BECMI++, as one of the players refers to it. Not sure how to get better screen shots, but here are a couple:
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Session 5 & 6 for Pool of Radiance are now uploaded. Using a fully automated script for D&D 5e. Attack's, damage, spells, powers & abilities are all automated. Session 5 <a href="https://www.youtube.com/watch?v=84k4i7BYZfI" rel="nofollow">https://www.youtube.com/watch?v=84k4i7BYZfI</a> Session 6 <a href="https://www.youtube.com/watch?v=rd__SrPGddw" rel="nofollow">https://www.youtube.com/watch?v=rd__SrPGddw</a>
I thought I would throw this up before I delete the campaign. Only ended up playtesting with a live group, but I enjoyed putting all the motivational pics into the splash page. It's hard to see, but the center 4 Jaeger pictures actually have stats for Speed, Power, and Armor. We ended up developing an action point system that was similar to the old Fallout RPG. And you could not ask for a better theme song to get psyched up! :D Pacific Rim!
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While I don´t consider my self a very good artist I still from time too time take my time too make maps for my players. This is a city map of one of the larger cities the´ve visited and spent a few weeks in. While it´s not as impressive as anything I´ve seen here, however this was made fully on Roll20 with nothing but the basic tools, so I figured it was worth a post.
Palanga, a small town on the Baltic. I am actually using it for two campaigns, different story lines and NPCs. I put the roofs on just to take a snap for a handout/player overview map. All of the interiors are furnished, filled with NPCs with stories and clues to what is going on in the wide world. Most of the dangerous encounters happen outside of the town in small scenes, crossroads, mountain pass, forest...
1408894505
GiGGles
Plus
Translator
Some of My Maps.. From Gatorville AD&D 1e <a href="http://prntscr.com/4fzhtr" rel="nofollow">http://prntscr.com/4fzhtr</a> <a href="http://prntscr.com/4fzi4v" rel="nofollow">http://prntscr.com/4fzi4v</a> <a href="http://prntscr.com/4fzifh" rel="nofollow">http://prntscr.com/4fzifh</a> From Barrier Peaks AD&D 1e <a href="http://prntscr.com/4fzjkh" rel="nofollow">http://prntscr.com/4fzjkh</a> <a href="http://prntscr.com/4fzjrt" rel="nofollow">http://prntscr.com/4fzjrt</a> <a href="http://prntscr.com/4fzk6z" rel="nofollow">http://prntscr.com/4fzk6z</a> Working on Battletech. <a href="http://prntscr.com/4fzkqq" rel="nofollow">http://prntscr.com/4fzkqq</a> <a href="http://prntscr.com/4fzkw8" rel="nofollow">http://prntscr.com/4fzkw8</a>
The players were spending a lot of their time in the local inne so I took the time to build it out with everything being a token or drawing so I can move it as necessary rather than just using a background graphic. The dynamic lighting shows off the fireplaces and oil lamps on the tables. 1st floor. 2nd floor. The heavier shading is from Fog of War which I used to stop the players from seeing parts of the Inne they have never been in.
1409051671
Sungrass
Plus
Sheet Author
Not exactly from a game, but I've been working on a world map for my personal campaign setting, and I figured I'd show some things off for you guys. Of course, it's not even close to done. Most of my campaigns have been in the northwestern segment of the world, so it's noticeably more detailed than the other parts. This is designed with D&D 5e in mind, though it can (and probably will) be used for any fantasy setting.
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Paul S.
Sheet Author
API Scripter
Some maps from my Jade Regent Campaign. Made in GIMP with some additional decoration added in roll20. I just realized the quality on that screen capture was poor. Here's a link to the photos. Link to photo album