Really interesting to see all the styles and work done, so much variety really. Personally went for simple aesthetics, mainly to cut down time on prep once the basics was done. Here's a sample of an exploration/travel slide I use, customized to fit the D&D Next rules for exploration, so that players can easily drop down their tokens in there to reflect marching order and their task for the day. I use these mainly because quite often a picture can sum up in half a second the "feel" of an area, which help immensely to complement my sometimes broken English. For zoomed in action and exploration, I went for old school, minis from the net and market with customized bases (simply because I love the feel of it). I've got a couple dozen "props" for trees, trunks, chest, beds, crates, tables and whatnot that I drop on a map done in Photoshop. Making the maps themselves, once the layout has been thought out, takes about 5 mins for a very large one and after that, it's another 5-10 mins to import it, sort out dynamic layer and put the props where they belong. And another (and yes, these are mushroom trees) And finally, here's a test for something I'm working on. Same simple feel but it's for a "Near Future / Cyberpunk / Super / Alien Invasion / Conspiracy / Agent / Stealth" GURPS campaign so I went for some kind of blueprint look, with props once again, especially stuff regarding internet access, lights, camera, computers, phones and other electrical devices that could have an interest in-game. Tokens go for a more "visual photo" style, mainly because minis don't fit modern/cyberpunk in my mind. Lots of work and thinking to do still in this one but the goal once again is that once the props and tokens are done, prep week to week will be a breeze.