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Stress tracks

Anyone figured out a good way to handle stress tracks for tokens as in the Fate system?
In my Spirit of the Century game I'm not recording stress and consequences on the tokens at all. With SotC's approach to "zones" in combat detailed maps and meticulous gridded movement aren't called for. The gridded map doesn't handle the things that are important to FATE, so I tried making a page that does. You see here stress tracks laid out of the table for each PC, and a "checked" token that can be copied and pasted and manœuvred to check particular stress boxes. The new card-deck-hand system will take players' stocks of Fate Points off the table and make room for extra stress tracks for NPCs, minion tracks, etc.
How do you do the non map areas?
I used the drawing tool to draw the boxes, holding the shift key to make the lines aligh to grid lines. Text is made by the text tool. The poker chips and checked boxes are imported images. The background is a photograph of green billiards baize (actually a tiling of a smaller image made in a graphics program). And the whiteboard area is a rectangle with a thick maroon outline and white fill. I chose a colour for the grid that would be inconspicuous over the green baize, and set its opacity low so that it is only readily noticed over the whiteboard.
That looks really good, Agemegos. Seems like a lot of work went into it. Thanks for sharing the idea.