I've been trying for a while, but thought Id come ask around here as I'm out of ideas.
Anyone know a way to lock the light angle of characters?
For example, using characters with an angle on light set to simulate a flashlight is a bit pointless, as they can just spin their token around and see 360 anyway when its not on their turn.
Using Aarons locking script does no good, as they aren't moving a token, they are merely spinning around.
Update on drop doesn't stop it either. (which I assume it should, it should lock the angle until they let go of the handle).
Im trying to simulate them in a dark, dank dungeon with flashlights, where creatures sneaking up on them is a suspense element. its completely broken when they can just twirl around endlessly like a lighthouse on speed, while waiting for thier turn in the turn order.
Anyone know a way to lock the light angle of characters?
For example, using characters with an angle on light set to simulate a flashlight is a bit pointless, as they can just spin their token around and see 360 anyway when its not on their turn.
Using Aarons locking script does no good, as they aren't moving a token, they are merely spinning around.
Update on drop doesn't stop it either. (which I assume it should, it should lock the angle until they let go of the handle).
Im trying to simulate them in a dark, dank dungeon with flashlights, where creatures sneaking up on them is a suspense element. its completely broken when they can just twirl around endlessly like a lighthouse on speed, while waiting for thier turn in the turn order.