Hi, 20-Rollers! I am starting a New World of Darkness game titled Far From Any Road
(also listed in the LFG system, look it up!). I ran a R20 nWoD game
several months ago that went great. I'm looking at something a little
more ambitious this time. Unlike most WoD games, which are
focused on a single city, I propose to give my players more or less free
run of the entire US Gulf Coast, essentially from Houston, TX to
Pensacola, FL. The game will begin with a contained scenario (probably a
murder mystery). After that, the players will probably want to have
their characters establish some kind of hideout or home-base, and begin
exploring what hides in the deepest shadows of the swamps and streets.
Maybe they'll even become an ultra-discreet private investigation
company for odd cases. This should allow me to introduce some
variety: perhaps Houston will be run by a Changeling court, while New
Orleans hosts Vampires fending off infrequent Werewolf raids. And who
knows what's going on out in the hills and bayous. As you can probably tell, "True Detective" is a good guide to the tone I'm looking for. Interested so far? Read on: The game WILL BE: Focused
on exploring mysterious places, uncovering forgotten secrets, and
intrigue. Combat should be infrequent but risky. There are no
casual, easy encounters in the World of Darkness. Sandbox
style. The game will begin with a specific scenario designed to get the
ball rolling. After that, I will present story hooks where I can, but
what happens will be up to the players. True to the noir-gothic
flavor suggested by the World of Darkness setting. That means, in this
version of the world: it really is dangerous to go to the old abandoned
house on the anniversary of the owner's suicide; the things that go bump
in the night are much less dangerous than the things you never see
coming; there very well may be a monster under your bed. Set in a version of the US Gulf Coast that has been altered to match the above bullet. Potentially,
appropriate for any type of supernatural player-character. I always
encourage mortals, and the ideas I have could work very well for a cell
of Hunters, but I think it would be interesting to have a group with
diverse abilities and needs. Can you make a Werewolf and a Sin-Eater get
along? GREAT FOR
FIRST-TIME OR NEW PLAYERS! This is the ideal game for you if you've read
through the books, maybe built a few characters on paper, but never had
the chance to actually play. Likely played over audio chat. I
would be open to video, and my last game on R20 was played with all
text. It has its advantages. Played
on Wednesday or Thursday nights at 7:00 pm, US Central Time (which is
UTC-6). This is to be negotiated once we have a group, of course. The game WILL NOT BE: Focused on dungeon crawling, though players my occasionally find themselves in something very much like a dungeon. A
swashbuckling adventure. Unlike D&D, the World of Darkness setting
does not mean that the PCs are exceptional souls capable of far more
than ordinary people. As stated above, I will always do my best to
present a dangerous world. After all, it's always going to be dangerous
for a mere mortal to get in a fight with a two-thousand-year-old vampire
lord (just an example). Designed to kill off PCs. The above
bullet point does not mean that your characters will die left and right.
It just means you will never find yourselves fighting level 1 rats. Railroaded,
if I can help it! I know I have a writerly Storytelling (or GMing)
style, but I will always do my best to present problems with multiple
possible solutions. Ideally, the players will want to explore the
sandbox enough to have their own goals. Totally open immediately. Look, I'm proposing a pretty massive setting here. If I foreshadow a place that sounds awesome to you, let me know, but understand that I probably can't let your players head to it immediately, with no prep-time for me. A democracy. Yes, the players always will have the freedom to choose what
their characters do, whether that's open the door on the left or seek to
overthrow the Summer King. However, I will have essential control over
the game world. That doesn't mean I don't want suggestions and feedback!
All GMs love suggestions and feedback! Please
post a reply
to this topic if you have any questions at all. If you are interested
in playing, please send me a private message with a concept for a
character. This can be as basic as: "I want to play a Changeling
obsessed with hoarding magic items" or, "My character will be a
disgraced but driven former police detective." If you consider yourself
new to the World of Darkness (or RPGs in general), mention that, too.
You're especially welcome! With the large scope I'm proposing, I expect four players will be the most I can handle. I ran five in the previous game, though, so I'd be willing to try it if a fifth person is very interested.