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Other Games Like Risk

OK so I'm a newbie to roll 20. Because my friend is ting to get me into dnd. However my other friends love to play risk. Could roll 20 be used to set up a risk board.
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Stephen Koontz
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Justin, it absolutly could be used to set up a game of Risk. It's just a matter of finding a high enough resolution image of the game board and images to represent the tokens.
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Edited 1418615616
Gauss
Forum Champion
I have done the same with a similar game (Axis and Allies). If you'd like to see my setup let me know, I can send an invite.
justin s try here <a href="http://commons.wikimedia.org/wiki/File:Risk_game_map_fixed.png" rel="nofollow">http://commons.wikimedia.org/wiki/File:Risk_game_map_fixed.png</a>
I'm looking to try an set up a risk legacy game so my friends(old risk legacy group) that have moved away can play again. My problem I'm having now is how to get the tokens to give control to players and that kind of stuff I got map and cards and all the stuff from when I played by forum.
Hey Gauss! I enjoyed playing "Munchkin" with you, quite some time ago. I doubt if you remember but it was fun, and I was impressed with your set-up. I can only imagine the work it would take to make Axis and Allies functional. If you don't mind, I'd love to see it, and maybe even play it sometime! And Justin, don't let the above fool you... Risk is certainly do-able here, and would be VERY easy to set up. You could even improve on it, by using 20-sided dice for armies. You could flip each die to represent the number of armies present in a given territory! The visible dice R-20 comes with are limited to the standard half-dozen, the 20-sider being the largest. However, you could make larger armies by doing one of the following: -Use multiple 20-sided dice -Create a rollable table with more sides, so you can 'flip' it to however many armies are present. It would take some time to set up, but it'd be easy enough to use... just put the numbers 1 to 100 (or however many you want) on each 'card' in the rollable table 'deck'. -Use different tokens to represent different numbers of armies. IE: soldier is one, horse is five, cannon is 10, such as the modern boardgame comes with. You could even improve that... a tank for 20, a castle for 50, etc. Your imagination is your only limit! -Or, of course, you can simply 'draw' on the map however many armies are in any given territory. The third option is my favorite, and what I would do if I were going to play more than once. If you have any trouble, let us know, Roll 20's community will be more than happy to help! -Phnord (Edit to reply to your last post, 30 seconds before I posted mine!) If you already have everything loaded into the system, it's easy enough to give control of the tokens to players. Double-click, or shift-click, on a token and this will pop up: Simply use (4) above, or (2) if you have the tokens attached to a journal entry. -Still Phnord
Gauss, I'd like to see Axis & Allies as well...
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Edited 1418626272
Gauss
Forum Champion
I will send PMs out to those who express an interest in seeing my setup or who want to play. As for the 'number of army' problem, I have found that status dots (red, blue, etc) work the best. Either use the colors as numeric representations or use numbers. Both methods work well (and can even work together). The other thing I have done in my setup is provide an 'extra pieces section' for each player and a 'graveyard' in a section of the game off of the regular map. This way the GM does not have to do anything to such as provide extra pieces or to delete pieces. In fact, you wont need a GM at all. Regarding control of pieces, link all of your pieces to Journal Characters and then by giving control of the relevant Character to a player they control all of the pieces associated with that Character. Example: In Axis and Allies each nation has infantry, tanks, mechanized infantry, etc. I will link all of the pieces of one nation (such as United States) to a single Character (such as the Character labeled "United States"). Then, when a player is going to play the United States I just give him (or her) control over that Character and thus, the nation's pieces. You can do something similar in Risk. The hardest part will be scanning in the cards and the board for use in Roll20. But, once that is done it is done and you wont have to do it again. One final note: Make an 'original copy' of your setup. Never use it for game play. Instead, use the "Copy/Extend" feature to make a copy of the game and play via the copy.