Hey Gauss! I enjoyed playing "Munchkin" with you, quite some time ago. I doubt if you remember but it was fun, and I was impressed with your set-up. I can only imagine the work it would take to make Axis and Allies functional. If you don't mind, I'd love to see it, and maybe even play it sometime! And Justin, don't let the above fool you... Risk is certainly do-able here, and would be VERY easy to set up. You could even improve on it, by using 20-sided dice for armies. You could flip each die to represent the number of armies present in a given territory! The visible dice R-20 comes with are limited to the standard half-dozen, the 20-sider being the largest. However, you could make larger armies by doing one of the following: -Use multiple 20-sided dice -Create a rollable table with more sides, so you can 'flip' it to however many armies are present. It would take some time to set up, but it'd be easy enough to use... just put the numbers 1 to 100 (or however many you want) on each 'card' in the rollable table 'deck'. -Use different tokens to represent different numbers of armies. IE: soldier is one, horse is five, cannon is 10, such as the modern boardgame comes with. You could even improve that... a tank for 20, a castle for 50, etc. Your imagination is your only limit! -Or, of course, you can simply 'draw' on the map however many armies are in any given territory. The third option is my favorite, and what I would do if I were going to play more than once. If you have any trouble, let us know, Roll 20's community will be more than happy to help! -Phnord (Edit to reply to your last post, 30 seconds before I posted mine!) If you already have everything loaded into the system, it's easy enough to give control of the tokens to players. Double-click, or shift-click, on a token and this will pop up: Simply use (4) above, or (2) if you have the tokens attached to a journal entry. -Still Phnord